Esempio n. 1
0
        private void SwitchMode(GameModeScreen screen)
        {
            // Stop runnung Clients
            if (CurrentClient != null)
            {
                // Stop Simulation
                CurrentClient.StopSimulation();

                // Dispose Viewer
                mainPanel.Controls.Remove(Renderer);
                Renderer.Dispose();
                Renderer = null;

                // Dispose Client
                CurrentClient.Dispose();
                CurrentClient = null;
            }

            // Close open Modes
            if (CurrentMode != null)
            {
                // Dispose Mode
                mainPanel.Controls.Remove(CurrentMode);
                CurrentMode.Dispose();
                CurrentMode = null;
            }

            // Create new Mode
            CurrentMode = screen;
            mainPanel.Controls.Add(CurrentMode);
            CurrentMode.Dock = DockStyle.Fill;
        }
Esempio n. 2
0
        private void startToolButton_Click(object sender, EventArgs e)
        {
            try
            {
                // Create Client
                CurrentClient                      = CurrentMode.StartSimulation();
                CurrentClient.OnError             += CurrentClient_OnError;
                CurrentClient.OnSimulationChanged += CurrentClient_OnSimulationChanged;

                // Dispose Mode
                mainPanel.Controls.Remove(CurrentMode);
                CurrentMode.Dispose();
                CurrentMode = null;

                // Start Simulation
                Renderer = new RenderControl();
                mainPanel.Controls.Add(Renderer);
                Renderer.Dock = DockStyle.Fill;
                Renderer.SetSimulation(CurrentClient);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            //graphics.ToggleFullScreen();

            screenState = ScreenState.Title;

            gameScreen     = new GameScreen();
            mainMenuScreen = new MainMenuScreen();
            titleScreen    = new TitleScreen();
            gameOverScreen = new GameOverScreen();
            //playerSelectScreen = new PlayerSelectScreen();
            oneplayerSelectScreen = new OnePlayerSelectScreen();
            twoplayerSelectScreen = new TwoPlayerSelectScreen();
            onlineOptionsScreen   = new OnlineOptionsScreen();
            onlineJoinScreen      = new OnlineJoinScreen();
            optionsScreen         = new OptionsScreen();
            editControls          = new EditControlsScreen();
            pauseScreen           = new PauseScreen();
            errorScreen           = new ErrorScreen();
            gameModeScreen        = new GameModeScreen();
            keyboardScreen        = new KeyboardScreen();
            waitingScreen         = new WaitingScreen();



            graphics.PreferredBackBufferWidth  = 1920;
            graphics.PreferredBackBufferHeight = 1080;
            graphics.ApplyChanges();


            Global.Scale = new Vector2(GraphicsDevice.Viewport.Width / 1920f);

            InputManager.Update();
            Global.UsingKeyboard = !InputManager.PressedKeysPlayer1.IsConnected;
            IsMouseVisible       = true;
            base.Initialize();
        }