private static GameMessage.eValidationMessageType checkIfTileValid(StringBuilder i_StringToValidate, char[,] i_VisualBoardMatrix) { GameMessage.eValidationMessageType messageType = GameMessage.eValidationMessageType.InvalidTile; if (checkIfTileFormatValid(i_StringToValidate)) { if (checkIfTileNumbersAreInRangeOfBoard(i_StringToValidate, i_VisualBoardMatrix)) { if (checkIfTileIsHidden(i_StringToValidate, i_VisualBoardMatrix)) { messageType = GameMessage.eValidationMessageType.Valid; } else { messageType = GameMessage.eValidationMessageType.TileAlreadyShown; } } else { messageType = GameMessage.eValidationMessageType.InvalidTileOutOfBounds; } } else if (CheckIfPressedQuit(i_StringToValidate)) { messageType = GameMessage.eValidationMessageType.Valid; } return(messageType); }
public static GameMessage.eValidationMessageType ValidateInput(eValidationType i_CurrentValidationType, StringBuilder i_UserInput, char[,] i_VisualBoardMatrix) { GameMessage.eValidationMessageType messageType = GameMessage.eValidationMessageType.Invalid; switch (i_CurrentValidationType) { case eValidationType.ValidatePlayerName: messageType = checkIfPlayerNameValid(i_UserInput); break; case eValidationType.ValidateGameMode: messageType = checkIfGameModeValid(i_UserInput); break; case eValidationType.ValidateBoardDimensions: messageType = checkIfBoardDimensionsValid(i_UserInput); break; case eValidationType.ValidateTile: messageType = checkIfTileValid(i_UserInput, i_VisualBoardMatrix); break; case eValidationType.ValidateIsPlayingAgain: messageType = checkIfPlayAgainValid(i_UserInput); break; } return(messageType); }
private static GameMessage.eValidationMessageType checkIfPlayerNameValid(StringBuilder i_StringToValidate) { GameMessage.eValidationMessageType messageType = GameMessage.eValidationMessageType.Invalid; if (!(string.IsNullOrEmpty(i_StringToValidate.ToString()))) { messageType = GameMessage.eValidationMessageType.Valid; } return(messageType); }
private static GameMessage.eValidationMessageType checkIfTileLocationCorrect(StringBuilder i_TileStringLocation, Coordinate i_BoardSize) { GameMessage.eValidationMessageType messageType = GameMessage.eValidationMessageType.InvalidTileOutOfBounds; Coordinate tileLocation = Coordinate.ConvertTileCoordinateInputToCoordinate(i_TileStringLocation); if (tileLocation.X < i_BoardSize.X && tileLocation.Y < i_BoardSize.Y) { messageType = GameMessage.eValidationMessageType.Valid; } return(messageType); }
private static GameMessage.eValidationMessageType checkIfBoardDimensionsValid(StringBuilder i_StringToValidate) { GameMessage.eValidationMessageType messageType = GameMessage.eValidationMessageType.InvalidDimensions; if (checkIfBoardDimensionInFormat(i_StringToValidate)) { if (isBoardSizeValid(i_StringToValidate)) { messageType = GameMessage.eValidationMessageType.Valid; } } return(messageType); }
public GameMessage.eValidationMessageType CheckIfValid(InputValidator.eValidationType i_CurrentValidationType, StringBuilder i_UserInput) { GameMessage.eValidationMessageType validationType = GameMessage.eValidationMessageType.Invalid; char[,] visualMatrix = null; if (i_CurrentValidationType == InputValidator.eValidationType.ValidateTile) { visualMatrix = m_VisualBoard.Matrix; } validationType = InputValidator.ValidateInput(i_CurrentValidationType, i_UserInput, visualMatrix); return(validationType); }
private static GameMessage.eValidationMessageType checkIfGameModeValid(StringBuilder i_StringToValidate) { GameMessage.eValidationMessageType messageType = GameMessage.eValidationMessageType.InvalidGameMode; int gameModeNumber = -1; if (int.TryParse(i_StringToValidate.ToString(), out gameModeNumber)) { if (gameModeNumber >= 1 && gameModeNumber <= 2) { messageType = GameMessage.eValidationMessageType.Valid; } } return(messageType); }
private static GameMessage.eValidationMessageType checkIfPlayAgainValid(StringBuilder i_PlayAgainInput) { GameMessage.eValidationMessageType messageType = GameMessage.eValidationMessageType.Invalid; int playAgainNumber = -1; if (int.TryParse(i_PlayAgainInput.ToString(), out playAgainNumber)) { if (playAgainNumber == 1 || playAgainNumber == 2) { messageType = GameMessage.eValidationMessageType.Valid; } } return(messageType); }
private StringBuilder getValidInput(InputValidator.eValidationType i_ValidateType) { StringBuilder userInput = null; GameMessage.eValidationMessageType validationMessage = GameMessage.eValidationMessageType.Invalid; while (validationMessage != GameMessage.eValidationMessageType.Valid) { userInput = m_CurrentViewManager.GetUserInput(); validationMessage = m_CurrentDataManager.CheckIfValid(i_ValidateType, userInput); m_CurrentViewManager.ShowValidationMessage(validationMessage); } return(userInput); }
public void ShowValidationMessage(GameMessage.eValidationMessageType i_MessageType) { GameMessage.PrintValidationMessage(i_MessageType); }