private void ConnectToGamingRoom(string uriGamingRoom) { CallAsync(() => { WorkingCount++; if (uriGamingRoom == null) { WorkingMessage = "Unable to join the gaming room"; } else { WorkingMessage = "Connecting to the gaming room"; } _gamingRoom = uriGamingRoom; GameMembersList.Clear(); }, arg => { if (uriGamingRoom == null) { System.Threading.Thread.Sleep(2000); _canReceiveARequest = true; } else { WaitSignalFromServer(); } return(true); }, (result, ex) => { WorkingCount--; }, string.Empty); }
private void TryAddPlayer(Guid idplayer) { CallOnDispatcher(() => { if (GameMembersList.FirstOrDefault(p => p.ID == idplayer) == null) { var player = GetPlayer(idplayer); player.IsGameOver = false; player.Score = 0; System.Diagnostics.Debug.Assert(player != null); GameMembersList.Add(player); DoGameRequestAccepted(player); } }); }