Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        collision.gameObject.transform.position = gameObject.transform.position + new Vector3(0, 1, 0);
        GameMasterObject gm = GameObject.Find("GameMasterObject").GetComponent <GameMasterObject>();

        gm.LoadBattleField("BattleField");
    }
Esempio n. 2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        collision.gameObject.transform.position = gameObject.transform.position - new Vector3(0, 1, 0);
        GameMasterObject gm = GameObject.Find("GameMasterObject").GetComponent <GameMasterObject>();

        gm.Castle = gameObject;
        gm.LoadCastle("Castle1");
    }
Esempio n. 3
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 void Awake()
 {
     gameMaster = GameObject.Find("GameMasterObject");
     if (gameMaster != null)
     {
         gmobj = gameMaster.GetComponent <GameMasterObject> ();
     }
     mainCamera = Camera.main;
 }
Esempio n. 4
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 void Awake()
 {
     if (SceneManager.GetActiveScene().name != "Intro Scene")
     {
         gameMaster = GameObject.Find(gammaO);
         if (gameMaster != null)
         {
             gmobj = gameMaster.GetComponent <GameMasterObject> ();
         }
     }
 }
Esempio n. 5
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 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
 }
Esempio n. 6
0
    void Awake()
    {
        if (Instance != null)
        {
            Destroy(this);
        }
        else
        {
            Instance = this;
        }

        enemies           = new List <Transform>();
        heroes            = new List <Transform>();
        defenseItems      = new List <Transform>();
        capPointPositions = new List <Transform>();
        enemySpawnPoints  = new List <Transform>();
        heroCreeps        = new List <Transform>();
        enemyCreeps       = new List <Transform>();
        dragonsMonsters   = new List <Transform>();
        towerMounts       = new List <Transform>();

        if (needImpacts)
        {
            impacts = new List <GameObject>();
        }

        if (canBuild)
        {
            foundations = new List <Transform>();
            walls       = new List <Transform>();
            floors      = new List <Transform>();
            doors       = new List <Transform>();
            roofs       = new List <Transform>();
        }

        string todaysDate = DateTime.Now.ToString("MM-dd-yyyy");

        //		Debug.Log (inventory + " awake");

        //DataTable table = RetrieveData();

        //for (int i = 0; i < table.Rows.Count; i++)
        //{
        //    string username = table.Rows[i]["Username"].ToString();
        //    string linkTitle = table.Rows[i]["Link Title"].ToString();
        //    string actLink = table.Rows[i]["Actual Link"].ToString();
        //    string model = table.Rows[i]["Model"].ToString();

        //    Debug.Log("Username: "******" Title: " + linkTitle + " Link: " + actLink + " Enemy Type: " + model);
        //}
    }
Esempio n. 7
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    void Start()
    {
        gmobj = GameMasterObject.GetInstance();
        if (gmobj != null)
        {
            ridicule   = gmobj.circleOne.GetComponent <Image>();
            bulletText = gmobj.bulletsLeft.GetComponent <Text>();
        }

        states    = GetComponent <StateManager>();
        ikhandler = GetComponent <IKHandler>();

        curBullets = maxBullets;

        initialColor = ridicule.color;

        for (int i = 0; i < numOfCasingSpawns; i++)
        {
            GameObject go = Instantiate(casingPrefab, caseSpawn.position, caseSpawn.rotation) as GameObject;
            go.SetActive(false);
            casingSpawns.Add(go);
        }
    }
Esempio n. 8
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 void Start()
 {
     buildManager = BuildManager.Instance;
     obj          = GameMasterObject.GetInstance();
 }
Esempio n. 9
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 void Awake()
 {
     gmObj = gameMaster.GetComponent <GameMasterObject> ();
 }
Esempio n. 10
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 // Use this for initialization
 void Start()
 {
     gamemaster = GameObject.Find(gammaO);
     gmobj      = gamemaster.GetComponent <GameMasterObject> ();
     causeDD    = GetComponent <CauseDamageDestroy> ();
 }
Esempio n. 11
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 void Start()
 {
     gm = GameObject.Find("GameMasterObject").GetComponent <GameMasterObject>();
 }