private void OnTriggerEnter2D(Collider2D collision) { collision.gameObject.transform.position = gameObject.transform.position + new Vector3(0, 1, 0); GameMasterObject gm = GameObject.Find("GameMasterObject").GetComponent <GameMasterObject>(); gm.LoadBattleField("BattleField"); }
private void OnTriggerEnter2D(Collider2D collision) { collision.gameObject.transform.position = gameObject.transform.position - new Vector3(0, 1, 0); GameMasterObject gm = GameObject.Find("GameMasterObject").GetComponent <GameMasterObject>(); gm.Castle = gameObject; gm.LoadCastle("Castle1"); }
void Awake() { gameMaster = GameObject.Find("GameMasterObject"); if (gameMaster != null) { gmobj = gameMaster.GetComponent <GameMasterObject> (); } mainCamera = Camera.main; }
void Awake() { if (SceneManager.GetActiveScene().name != "Intro Scene") { gameMaster = GameObject.Find(gammaO); if (gameMaster != null) { gmobj = gameMaster.GetComponent <GameMasterObject> (); } } }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this.gameObject); } }
void Awake() { if (Instance != null) { Destroy(this); } else { Instance = this; } enemies = new List <Transform>(); heroes = new List <Transform>(); defenseItems = new List <Transform>(); capPointPositions = new List <Transform>(); enemySpawnPoints = new List <Transform>(); heroCreeps = new List <Transform>(); enemyCreeps = new List <Transform>(); dragonsMonsters = new List <Transform>(); towerMounts = new List <Transform>(); if (needImpacts) { impacts = new List <GameObject>(); } if (canBuild) { foundations = new List <Transform>(); walls = new List <Transform>(); floors = new List <Transform>(); doors = new List <Transform>(); roofs = new List <Transform>(); } string todaysDate = DateTime.Now.ToString("MM-dd-yyyy"); // Debug.Log (inventory + " awake"); //DataTable table = RetrieveData(); //for (int i = 0; i < table.Rows.Count; i++) //{ // string username = table.Rows[i]["Username"].ToString(); // string linkTitle = table.Rows[i]["Link Title"].ToString(); // string actLink = table.Rows[i]["Actual Link"].ToString(); // string model = table.Rows[i]["Model"].ToString(); // Debug.Log("Username: "******" Title: " + linkTitle + " Link: " + actLink + " Enemy Type: " + model); //} }
void Start() { gmobj = GameMasterObject.GetInstance(); if (gmobj != null) { ridicule = gmobj.circleOne.GetComponent <Image>(); bulletText = gmobj.bulletsLeft.GetComponent <Text>(); } states = GetComponent <StateManager>(); ikhandler = GetComponent <IKHandler>(); curBullets = maxBullets; initialColor = ridicule.color; for (int i = 0; i < numOfCasingSpawns; i++) { GameObject go = Instantiate(casingPrefab, caseSpawn.position, caseSpawn.rotation) as GameObject; go.SetActive(false); casingSpawns.Add(go); } }
void Start() { buildManager = BuildManager.Instance; obj = GameMasterObject.GetInstance(); }
void Awake() { gmObj = gameMaster.GetComponent <GameMasterObject> (); }
// Use this for initialization void Start() { gamemaster = GameObject.Find(gammaO); gmobj = gamemaster.GetComponent <GameMasterObject> (); causeDD = GetComponent <CauseDamageDestroy> (); }
void Start() { gm = GameObject.Find("GameMasterObject").GetComponent <GameMasterObject>(); }