public SessionService(DiscordSocketClient client, GameMasterContext context) { _client = client; _context = context; _timer = new Timer(CheckSessions, null, TimeSpan.FromSeconds(InitialDelay), TimeSpan.FromSeconds(InitialDelay)); }
public CampaignService(GameMasterContext context) => _context = context;
public UserService(GameMasterContext context) => _context = context;