Esempio n. 1
0
 void Start()
 {
     gm              = GameObject.FindGameObjectWithTag("GM2").GetComponent <GameMaster2>();
     rend            = GetComponent <SpriteRenderer>();
     _checkPoint     = Resources.Load <Sprite>("CheckPoint");
     _checkPointOpen = Resources.Load <Sprite>("CheckPointOpen");
     rend.sprite     = _checkPoint;
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(instance);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Esempio n. 3
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject masterObj = GameObject.Find("Scripts in the scene");

        if (scene == 1)
        {
            master1 = masterObj.GetComponent <GameMaster1>();
        }
        else if (scene == 2)
        {
            master2 = masterObj.GetComponent <GameMaster2>();
        }
    }
Esempio n. 4
0
 // Start is called before the first frame update
 void Start()
 {
     if (scene == 1)
     {
         //Finds GameMaster in scene.
         GameObject masterObj = GameObject.Find("Scripts in the scene");
         master1            = masterObj.GetComponent <GameMaster1>();
         transform.position = new Vector2(1, 1);
     }
     else
     {
         //Finds GameMaster in scene.
         GameObject masterObj = GameObject.Find("Scripts in the scene");
         master2            = masterObj.GetComponent <GameMaster2>();
         transform.position = new Vector2(1, 1);
     }
 }