void Start() { gm = GameObject.FindGameObjectWithTag("GM2").GetComponent <GameMaster2>(); rend = GetComponent <SpriteRenderer>(); _checkPoint = Resources.Load <Sprite>("CheckPoint"); _checkPointOpen = Resources.Load <Sprite>("CheckPointOpen"); rend.sprite = _checkPoint; }
// Use this for initialization void Start() { if (instance == null) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { GameObject masterObj = GameObject.Find("Scripts in the scene"); if (scene == 1) { master1 = masterObj.GetComponent <GameMaster1>(); } else if (scene == 2) { master2 = masterObj.GetComponent <GameMaster2>(); } }
// Start is called before the first frame update void Start() { if (scene == 1) { //Finds GameMaster in scene. GameObject masterObj = GameObject.Find("Scripts in the scene"); master1 = masterObj.GetComponent <GameMaster1>(); transform.position = new Vector2(1, 1); } else { //Finds GameMaster in scene. GameObject masterObj = GameObject.Find("Scripts in the scene"); master2 = masterObj.GetComponent <GameMaster2>(); transform.position = new Vector2(1, 1); } }