private static void IncreaseMaxGameSessionsCount() { _maxGameSessions += 100; var resizedGameSessions = new GameSession[_maxGameSessions]; var resizedGameMaps = new GameMap[_maxGameSessions]; GameSessions.CopyTo(resizedGameSessions, 0); GameMaps.CopyTo(resizedGameMaps, 0); GameSessions = resizedGameSessions; GameMaps = resizedGameMaps; }