public void Spawned(int color, Vector3 pos, GameObject target, GameManegiment manag) { this.target = target; this.manag = manag; hp = 100; // hp 초기화 m_color = color + 1; gameObject.transform.position = pos; switch (moving) { case 0: transform.eulerAngles = new Vector3(0, 0, -getAngle(transform.position.x, transform.position.y, target.transform.position.x, target.transform.position.y) + 180); break; case 1: break; case 2: transform.eulerAngles = new Vector3(0, 0, 0); break; } gameObject.SetActive(true); // 오브젝트 깨우기 animator = gameObject.GetComponent <Animator>(); animator.SetInteger("meteocolor", m_color); }
public void Spawned(int doublecolor, Vector3 pos, GameObject target, GameManegiment manag) { this.target = target; this.manag = manag; double_color = doublecolor + 1; hp = 50; // hp 초기화 life = 2; // life double의 특성 invi = false; gameObject.GetComponent <SpriteRenderer>().sprite = double_Sprite[doublecolor]; gameObject.transform.position = pos; switch (moving) { case 0: transform.eulerAngles = new Vector3(0, 0, -getAngle(transform.position.x, transform.position.y, target.transform.position.x, target.transform.position.y)); break; case 1: break; case 2: transform.eulerAngles = new Vector3(0, 0, 0); break; } gameObject.SetActive(true); // 오브젝트 깨우기 }
private void Start() { manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); a = gameObject.transform.GetChild(0); a.transform.position = gameObject.transform.position + new Vector3(0, 1.5f, 0); b = gameObject.transform.GetChild(1); b.transform.position = gameObject.transform.position + new Vector3(0, 0, 0); ang = gameObject.transform.parent.GetComponent <RouletteManage>(); }
void Awake() { pool.InitPool(e_prefab, 10); Player = GameObject.Find("Earth"); manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); //StartCoroutine("Spawning_ufo"); }
// Start is called before the first frame update void Start() { manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); togle = manag.musicon; ani = GetComponent <Animator>(); ani.SetBool("Trigger", togle); }
void Start() { manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); W_manage.GetComponent <WaveSpawn>().waveStart(manag.wave); day[0].sprite = num[manag.wave % 10]; day[1].sprite = num[manag.wave / 10]; manag.wave++; }
// Start is called before the first frame update void Start() { switchdelay = true; shoottimer = new float[3]; nowbullet = 0; cur = GameObject.Find("ColorManager").GetComponent <colorLight>(); manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); nAudio = FindObjectOfType <AudioManager>(); shootch = new bool[3]; shootch[0] = true; shootch[1] = true; shootch[2] = true; bulletid[0] = manag.bulletid[0]; bulletid[1] = manag.bulletid[1]; bulletid[2] = manag.bulletid[2]; nAudio.SetVolumn(normal, 0.2f); nAudio.SetVolumn(laser, 0.2f); nAudio.SetVolumn(bigLaser, 0.2f); nAudio.SetVolumn(charger, 0.2f); }
private void Awake() { manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); }
// Start is called before the first frame update void Start() { manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); }
// Start is called before the first frame update void Start() { manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); togle = manag.shootingtype; switchtogle.isOn = togle; }
void Awake() { pool.InitPool(m_prefab, 10); Player = GameObject.Find("Earth"); manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); }
void Start() { manag = GameObject.FindGameObjectWithTag("manag").GetComponent <GameManegiment>(); level.sprite = num[manag.bulletlv[thisid]]; }