void Start() { Collider2 = GetComponentInChildren <Collider2D>(); //this line finds the gameobject with the tag it is attached to and will also get the Script in the object as well GMS = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerSystem>(); randomBool = true; }
// InputManagerComp imc; protected override void Start() { Data = new PointerEventData(eventSystem); Data.position = camPos = new Vector2(cam.pixelWidth * 0.5f, cam.pixelHeight * 0.5f); gmsys = World.DefaultGameObjectInjectionWorld.GetOrCreateSystem <GameManagerSystem>(); imsys = World.DefaultGameObjectInjectionWorld.GetOrCreateSystem <KNInputManagerSystem>(); }
void Start() { //Finds the object in this group by name instead of tag Cirlce1Live = GameObject.Find("Bolt1"); Circle2Live = GameObject.Find("Bolt2"); Circle3Live = GameObject.Find("Bolt3"); Circle4Live = GameObject.Find("Bolt4"); Circle5Live = GameObject.Find("Bolt5"); // Sprite1 = this.transform.Find("Bolt1").GetComponentInChildren <SpriteRenderer>(); Sprite2 = this.transform.Find("Bolt2").GetComponentInChildren <SpriteRenderer>(); Sprite3 = this.transform.Find("Bolt3").GetComponentInChildren <SpriteRenderer>(); Sprite4 = this.transform.Find("Bolt4").GetComponentInChildren <SpriteRenderer>(); Sprite5 = this.transform.Find("Bolt5").GetComponentInChildren <SpriteRenderer>(); // collider1 = this.transform.Find("Bolt1").GetComponentInChildren <Collider2D>(); collider2 = this.transform.Find("Bolt2").GetComponentInChildren <Collider2D>(); collider3 = this.transform.Find("Bolt3").GetComponentInChildren <Collider2D>(); collider4 = this.transform.Find("Bolt4").GetComponentInChildren <Collider2D>(); collider5 = this.transform.Find("Bolt5").GetComponentInChildren <Collider2D>(); audio = GameObject.FindGameObjectWithTag("Audio").GetComponent <AudioSource>(); //this line finds the gameobject with the tag it is attached to and will also get the Script in the object as well GMS = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerSystem>(); }
void Start() { RB = GetComponent <Rigidbody2D>(); StartCoroutine(OnCountDown()); //this will start the timer when the object Instantiates in the scene //this line finds the gameobject with the tag it is attached to and will also get the Script in the object as well GMS = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerSystem>(); }
void Start() { //this line finds the gameobject with the tag it is attached to and will also get the Script in the object as well GMS = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerSystem>(); audio = GameObject.FindGameObjectWithTag("Audio").GetComponent <AudioSource>(); //this will find the main object center = GameObject.FindGameObjectWithTag("BigGroupCircle").transform; }
void Start() { redlightcircle = GameObject.FindGameObjectWithTag("RedCircle"); yellowlightcircle = GameObject.FindGameObjectWithTag("YellowCircle"); greenlightcircle = GameObject.FindGameObjectWithTag("GreenCircle"); //this line finds the gameobject with the tag it is attached to and will also get the Script in the object as well GMS = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerSystem>(); audio = GameObject.FindGameObjectWithTag("Audio").GetComponent <AudioSource>(); }
void Start() { //Disables the spawn object on awake BasicRandomBool = true; GroupRandomBool = true; BombRandomBool = true; SplitRandomBool = true; //this line finds the gameobject with the tag it is attached to and will also get the Script in the object as well GMS = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerSystem>(); }
public void Start() { _gameManagerSystem = FindObjectOfType <GameManagerSystem>(); IsAlive = true; _lives = MaxLives; LivesText.text = "Lives: " + _lives; _audioSource = GetComponent <AudioSource>(); _screenWidth = Mathf.Abs(Camera.main.ViewportToWorldPoint(Vector3.zero).x) - GetComponent <SpriteRenderer>().size.x / 2; _startY = transform.position.y; }
private void Start() { gmsys = World.DefaultGameObjectInjectionWorld.GetOrCreateSystem <GameManagerSystem>(); imsys = World.DefaultGameObjectInjectionWorld.GetOrCreateSystem <KNInputManagerSystem>(); EnableVR(XRDevice.isPresent); XRDevice.deviceLoaded += (s) => { if (s.Equals("OpenVR")) { EnableVR(true); } }; }
// Start is called before the first frame update void Start() { Cursor.visible = false; sindex = GameObject.Find("SearchIndex").GetComponent <SearchIndex>(); gamemanager = GameObject.Find("GameManagerSystem").GetComponent <GameManagerSystem>(); sindex.AddLevelAction(); GameObject.Find("NumLevel").GetComponent <Text>().text = "0" + sindex.actionsUI[SceneManager.GetActiveScene().name].indice; word = sindex.actionsUI[SceneManager.GetActiveScene().name].word; listofalphabet = new List <GameObject>(); foreach (GameObject alphabet in GameObject.FindGameObjectsWithTag("alpha")) { listofalphabet.Add(alphabet); } ReorderAlpha(); }
// Start is called before the first frame update void Start() { sindex = GameObject.Find("SearchIndex").GetComponent <SearchIndex>(); gameManagerSystem = GameObject.Find("GameManagerSystem").GetComponent <GameManagerSystem>(); message = GameObject.Find("message").GetComponent <Text>(); AddAlphabiticAction(); actions.Add("Free my hands", a => FreeHand("both")); actions.Add("free left hand", a => FreeHand("left")); actions.Add("free right hand", a => FreeHand("right")); actions.Add("check my hands", a => Validate("both")); actions.Add("check left", a => Validate("left")); actions.Add("check right", a => Validate("right")); keywordRecognizer = new KeywordRecognizer(actions.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += RecognizedSpeech; keywordRecognizer.Start(); }
void Awake() { gameManagerSystem = new GameManagerSystem(); CreateNewGame(); }
public TOHGame() : base() { GameManager = new GameManagerSystem(Services); Services.AddService(GameManager); }
void Start() { //this line finds the gameobject with the tag it is attached to and will also get the Script in the object as well GMS = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerSystem>(); }
// Start is called before the first frame update private void Start() { _gameManagerSystem = FindObjectOfType <GameManagerSystem>(); _audioSource = GetComponent <AudioSource>(); IsAlive = true; }
public void Initialize() { gameManagerSystem = new GameManagerSystem(); }
protected override void OnCreate() { gmsys = World.GetOrCreateSystem <GameManagerSystem>(); }