Esempio n. 1
0
 public static void Initialize()
 {
     if (instance == null)
     {
         instance = new GameManagerSys();
         SceneManager.sceneLoaded += OnLevelFinishedLoading;
         deathScreenPrefab         = (GameObject)Resources.Load(@"Prefabs/DeathScreen");
         AudioManager.Initialize();
     }
 }
Esempio n. 2
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 void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag.Equals("Asteroid"))
     {
         AudioManager.Play(AudioClipName.ExplosionBig);
         Instantiate(explosionPrefab, transform.position, Quaternion.identity).transform.localScale = new Vector2(4, 4);
         Destroy(gameObject);
         GameManagerSys.OnPlayerShipDestroyed();
     }
 }
Esempio n. 3
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 private void Update()
 {
     if (Input.GetButtonDown("Pause"))
     {
         if (GameManagerSys.isGamePaused)
         {
             GameManagerSys.ResumeGame();
         }
         else
         {
             if (!GameManagerSys.isShowingDeathScreen)
             {
                 GameManagerSys.PauseGame();
             }
         }
     }
 }
Esempio n. 4
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 void OnDestroy()
 {
     if (!isQuitting && !GameManagerSys.isInMainMenu && !GameManagerSys.isSwitchingLevel)
     {
         Vector2 currentPos = transform.position;
         foreach (GameObject asteroid in childsAsteroids)
         {
             Vector2 position = new Vector2(
                 currentPos.x + Random.Range(-circleColliderRadius, circleColliderRadius),
                 currentPos.y + Random.Range(-circleColliderRadius, circleColliderRadius)
                 );
             GameObject tmp = Instantiate(asteroid, position, Quaternion.identity);
             tmp.GetComponent <Rigidbody2D>().velocity     = new Vector2(speed.x + Random.Range(-0.5f, 0.5f), speed.y + Random.Range(-0.5f, 0.5f));
             tmp.GetComponent <Asteroid>().AsteroidSpawner = asteroidSpawner;
         }
         GameManagerSys.IncrementScore();
         if (childsAsteroids.Count != 0)
         {
             asteroidSpawner.OnBigAsteroidDestroyed();
         }
     }
 }
 void Awake()
 {
     instance = this;
 }
 void Awake()
 {
     instance = this;
 }
Esempio n. 7
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 void Awake()
 {
     ScreenUtils.Initialize();
     GameManagerSys.Initialize();
 }
Esempio n. 8
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 public void BackToMainMenu()
 {
     GameManagerSys.ResumeGame();
     GameManagerSys.isSwitchingLevel = true;
     SceneManager.LoadScene("MainMenu");
 }
Esempio n. 9
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 public void ResumeGame()
 {
     GameManagerSys.ResumeGame();
 }