void Start() { spawner = GameObject.Find("Spawner").GetComponent <MovementDetectionLibrary.SpawnGameObjects>(); sSpawner = GameObject.Find("Spawner").GetComponent <SushiSpawner>(); gameM = GameObject.Find("GameManager").GetComponent <GameManagerSushi>(); explosionSound = GameObject.Find("cutFish").GetComponent <AudioSource>(); }
// Use this for initialization void Start() { // determine when to spawn the next object //nextSpawnTime = Time.time+secondsBetweenSpawning; gameM = GameObject.Find("GameManager").GetComponent <GameManagerSushi>(); if (gameM) { Debug.Log("Entra a mirar gms"); } }
// setup the game void Start() { // set the current time to the startTime specified currentTime = startTime; // get a reference to the GameManager component for use by other scripts if (gms == null) { gms = this.gameObject.GetComponent <GameManagerSushi>(); } // init scoreboard to 0 mainScoreDisplay.text = ""; if (countdownDisplayObject) { countdownDisplay = countdownDisplayObject.GetComponent <Text>(); } spawner = GameObject.Find("Spawner").GetComponent <MovementDetectionLibrary.SpawnGameObjects>(); if (FullBodyObject) { fBodyObject = FullBodyObject.GetComponent <MovementDetectionLibrary.FullBody>(); } //Initialize angle values bestPartialLeftShoulderAngle = 0.0f; bestTotalLeftShoulderAngle = 0.0f; bestPartialRightShoulderAngle = 0.0f; bestTotalRightShoulderAngle = 0.0f; //Initialize time values for final animation animEnded = false; }
void Start() { initialHeight = transform.position.y; spawner = GameObject.Find("Spawner").GetComponent<MovementDetectionLibrary.SpawnGameObjects>(); gameM = GameObject.Find("GameManager").GetComponent<GameManagerSushi>(); }