Esempio n. 1
0
    //
    public static string[] GetTextXML(string category, string subCategory, string name)
    {
        string[]             textToReturn;
        XmlDocument          xml_d;
        XmlNode              objectToUse;
        XmlNodeList          xmlDescription;
        GameManagerSingleton gameManagerSingleton = GameManagerSingleton.instance;
        string    language  = gameManagerSingleton.GetLanguage();
        TextAsset textasset = (TextAsset)Resources.Load(language, typeof(TextAsset));

        xml_d = new XmlDocument();
        xml_d.LoadXml(textasset.text);
        //Search if it is the correct ID or name
        string route = "MAIN/" + category + "/" + subCategory + "[@name='" + name + "']";

        objectToUse = xml_d.SelectSingleNode(route);
        if (objectToUse != null)
        {
            xmlDescription = ((XmlElement)objectToUse).GetElementsByTagName("texto");
            textToReturn   = new string[xmlDescription.Count];
            int j = 0;
            foreach (XmlNode node in xmlDescription)
            {
                textToReturn [j] = node.InnerText;
                j++;
            }
            return(textToReturn);
        }
        return(null);
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        //Assign keep values
        gameManagerSingleton = GameManagerSingleton.instance;
        switch (gameManagerSingleton.GetLanguage())
        {
        case "English":
            language.value = 0;
            MenuEnglish();
            break;

        case "Español":
            language.value = 1;
            MenuSpanish();
            break;

        case "Français":
            language.value = 2;
            break;
        }
        sound.isOn        = gameManagerSingleton.Music;
        volumeValue.value = gameManagerSingleton.Volume;

        //Restore the time scale from the previous pause
        Time.timeScale = 1.0f;
    }
Esempio n. 3
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    void Language()
    {
        switch (gameManagerSingleton.GetLanguage())
        {
        case "English":
            buttonMainMenu.text = "Main Menu";
            scoreText           = "Final Score";
            break;

        case "Español":
            buttonMainMenu.text = "Menú Principal";
            scoreText           = "Puntuacion final";
            break;

        case "Français":
            buttonMainMenu.text = "Menu Principal";
            scoreText           = "Final score";
            break;
        }
    }
Esempio n. 4
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    private void MenuPauseLanguage()
    {
        switch (gameManagerSingleton.GetLanguage())
        {
        case "English":
            pause.text        = "Pause";
            pauseTitle.text   = "PAUSE";
            resume.text       = "Resume";
            mainMenu.text     = "Main Menu";
            exit.text         = "Exit Game";
            mainMenuLose.text = "Main Menu";
            mainMenuWin.text  = "Main Menu";
            nextLevel.text    = "Next Level";
            retry.text        = "Retry";
            break;

        case "Español":
            pause.text        = "Pausa";
            pauseTitle.text   = "PAUSA";
            resume.text       = "Reanudar";
            mainMenu.text     = "Menú Principal";
            exit.text         = "Salir del juego";
            mainMenuLose.text = "Menú Principal";
            mainMenuWin.text  = "Menú Principal";
            nextLevel.text    = "Siguiente nivel";
            retry.text        = "Reintentar";
            break;

        case "Français":
            pause.text        = "Pause";
            pauseTitle.text   = "PAUSE";
            resume.text       = "Reprendre";
            mainMenu.text     = "Menu Principal";
            exit.text         = "Jeu de Sortie";
            mainMenuLose.text = "Menu Principal";
            mainMenuWin.text  = "Menu Principal";
            nextLevel.text    = "Next Level";
            retry.text        = "Retry";
            break;
        }
    }
Esempio n. 5
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    void Language()
    {
        switch (gmSingScript.GetLanguage())
        {
        case "English":
            scoreText      = "Your Score";
            finalScoreText = "Total Score";
            levelText      = "Level";
            break;

        case "Español":
            scoreText      = "Puntuacion";
            finalScoreText = "Total";
            levelText      = "Nivel";
            break;

        case "Français":
            scoreText      = "Final score";
            finalScoreText = "Menu Principal";
            levelText      = "Level";
            break;
        }
    }