void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "player") { //Debug.Log("Coin collected"); oen.NotifyEvent(OpenvibeEventNotifier.EventTypes.PLAYER_COIN); GMS.AddCollectedCoin(gameObject); gameObject.SetActive(false); //Destroy(gameObject); GMS.coinsCounter--; //adding score... } }