Esempio n. 1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Item"))
     {
         score++;
         audio.Play();
         other.gameObject.SetActive(false);
         manager.getItem(score);
     }
     else if (other.CompareTag("Finish"))
     {
         if (score == manager.TotalItemCount)
         {
             SceneManager.LoadScene(manager.Stage + 1);
         }
         else
         {
             SceneManager.LoadScene(manager.Stage);
         }
     }
 }