void OnTriggerEnter(Collider other) { if (other.CompareTag("Item")) { score++; audio.Play(); other.gameObject.SetActive(false); manager.getItem(score); } else if (other.CompareTag("Finish")) { if (score == manager.TotalItemCount) { SceneManager.LoadScene(manager.Stage + 1); } else { SceneManager.LoadScene(manager.Stage); } } }