Esempio n. 1
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 protected override void processObjectEnter(GameObject gameObject)
 {
     if (gameObject.tag == "Player")
     {
         GameManagerData.GetInstance().SwitchScene(TargetSceneIndex);
     }
 }
Esempio n. 2
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 public void SetBound()
 {
     if (GameManagerData.GetInstance().gameBoundNumber != -1)
     {
         this.boundSwitchManager.SetBoundByNumber(GameManagerData.GetInstance().gameBoundNumber);
     }
 }
Esempio n. 3
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 protected override void processObjectEnter(GameObject gameObject)
 {
     AudioManager._instance.PlayMusicByName(MusicName, vol);
     GameManagerData.GetInstance().curBGM = sceondBGM;
     GameManagerData.GetInstance().curVol = vol;
     Destroy(this);
 }
Esempio n. 4
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 public void Wed_Init()
 {
     this.IsDead           = false;
     wedTransform.position = GameManagerData.GetInstance().SpwanPoint;
     this.stateMachine.switchState("idle");
     this.handEquipment.switchEquipment(GameManagerData.GetInstance().WEDcurEquipmentHand);
     this.backEquipment.switchEquipment(GameManagerData.GetInstance().WEDcurEquipmentBack);
 }
Esempio n. 5
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 // Start is called before the first frame update
 void Start()
 {
     GameManagerData.GetInstance().statemachineInit();
     GameInit();
     if (GameManagerData.GetInstance().curBGM != null)
     {
         AudioManager._instance.PlayMusicByName(GameManagerData.GetInstance().curBGM, GameManagerData.GetInstance().curVol);
     }
 }
Esempio n. 6
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 protected override void processObjectEnter(GameObject gameObject)
 {
     if (IsAuto)
     {
         if (gameObject.tag == "Player")
         {
             GameManagerData.GetInstance().StartStory(text);
             Destroy(this.gameObject);
             //Core.AudioManager._instance.PlayMusicByName("depressBGM1");
         }
     }
 }
Esempio n. 7
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 public void ResetPlayer()
 {
     this.transform.position = GameManagerData.GetInstance().SpwanPoint;
     this.sm.SwitchState("idle");
 }
Esempio n. 8
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 // Update is called once per frame
 void Update()
 {
     GameManagerData.GetInstance().stateMachine.update();
 }
Esempio n. 9
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 private void Awake()
 {
     GameManagerData.GetInstance().GameManagerInit(this);
 }
Esempio n. 10
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 public void Dialog()
 {
     GameManagerData.GetInstance().StartStory(text);
 }
Esempio n. 11
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 protected override void processInteract()
 {
     GameManagerData.GetInstance().SwitchScene(TargetSceneIndex);
 }
Esempio n. 12
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 protected override void processInteract()
 {
     GameManagerData.GetInstance().SpwanPoint = Spawnpoint.position;
     this.storySystem_Point.Dialog();
 }