private void ChangeTurn(GameManager.WhoTurn turn) { switch (turn) { case GameManager.WhoTurn.Player: useBtn.interactable = true; break; case GameManager.WhoTurn.AI: useBtn.interactable = false; break; default: break; } }
private void ChangeTarget(GameManager.WhoTurn turn) { switch (turn) { case GameManager.WhoTurn.Player: selfPlayer = GameManager.GM.player; targetPlayer = GameManager.GM.ai; break; case GameManager.WhoTurn.AI: selfPlayer = GameManager.GM.ai; targetPlayer = GameManager.GM.player; break; default: break; } }