Esempio n. 1
0
    private void OnEnable()
    {
        previousState = GameManager.Instance.GetGameState();                // Save previous state (could be MainMenu or PauseMenu).
        GameManager.Instance.SetGameState(GameManager.StateType.Options);   // Set current state to Options.

        lastSelected = graphicQualityDropdown.gameObject;                   // Use the first button of the options menu for the selection EventSystem.
        if (myEventSystem != null)
        {
            myEventSystem.GetComponent <EventSystem>().SetSelectedGameObject(lastSelected);
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void OnEnable()
    {
        state = StateType.DEFAULT;
        //get song choice

        //passes meta data to the BeatManager
        conductor.getSong(ap.selectedSong);

        //plays the song
        ap.selectedSong.songFile.Play();

        //gets the time the song started playing
        dsptimesong = (float)AudioSettings.dspTime;
        conductor.setdsptimesong(dsptimesong);
    }