Esempio n. 1
0
    public static GameSummary Create(RectTransform parent, GameManager.Save data)
    {
        GameObject  pref    = ABU.LoadAsset <GameObject> ("core", "GameSummary");
        GameObject  inst    = Instantiate <GameObject> (pref, parent, false);
        GameSummary summary = inst.GetComponent <GameSummary> ();

        summary.SetName(data.gameName);
        summary.SetDifficulty(data.difficulty);
        summary.SetTime(data.gameTime);
        summary.SetArea(data.currScene);

        for (int i = 0; i < summary.damageTypes.Length; i++)
        {
            if ((data.dtUnlocks & (1 << (i + 1))) == 0)
            {
                summary.damageTypes [i].color = Color.clear;
            }
        }

        for (int i = 0; i < summary.abilities.Length; i++)
        {
            if ((data.abilities & (1 << i)) == 0)
            {
                summary.abilities [i].color = Color.clear;
            }
        }

        summary.data = data;

        return(summary);
    }
Esempio n. 2
0
    public void EndFight(bool win)
    {
        SquadsManagement.instance.enemySquad.Clear();
        SquadsManagement.instance.userSquad.Clear();
        SquadsManagement.instance.allCards.Clear();
        foreach (var s in World.Active.Systems)
        {
            s.Enabled = false;
        }
        foreach (var e in World.Active.EntityManager.GetAllEntities())
        {
            World.Active.EntityManager.DestroyEntity(e);
        }
        var instance = GameObject.Instantiate(endGameScreen);

        instance.transform.parent        = GameObject.Find("Canvas").transform;
        instance.transform.localPosition = Vector3.zero;
        instance.transform.localScale    = Vector3.one;
        if (win)
        {
            instance.transform.GetChild(0).GetChild(1).GetComponent <TMPro.TextMeshProUGUI>().text = GameManager.BinomLevelList[GameManager.currentBinom].ToString();
            instance.transform.GetChild(0).GetChild(3).GetComponent <TMPro.TextMeshProUGUI>().text = GameManager.BinomList[GameManager.currentBinom];
            SquadManager.UnitStats reward = GameManager.AllChars[GameManager.rewards[GameManager.BinomList[GameManager.currentBinom]][GameManager.BinomLevelList[GameManager.currentBinom] - 1]];
            if (!GameManager.availableUnits.Contains(reward))
            {
                GameManager.availableUnits.Add(reward);
            }
            GameManager.BinomLevelList[GameManager.currentBinom] += 1;
            GameManager.gold += (GameManager.currentBinom + 1) * 200;
            instance.transform.GetChild(0).GetChild(4).GetChild(1).GetComponent <TMPro.TextMeshProUGUI>().text             = reward.fileName;
            instance.transform.GetChild(0).GetChild(4).GetChild(5).GetChild(1).GetComponent <TMPro.TextMeshProUGUI>().text = reward.initiative.ToString();
            instance.transform.GetChild(0).GetChild(4).GetChild(6).GetChild(1).GetComponent <TMPro.TextMeshProUGUI>().text = reward.hp.ToString();
            instance.transform.GetChild(0).GetChild(4).GetChild(7).GetChild(1).GetComponent <TMPro.TextMeshProUGUI>().text = reward.amountofdice.ToString();
            instance.transform.GetChild(0).GetChild(4).GetChild(4).GetComponent <Image>().sprite = Resources.Load <Sprite>("Units/fig/" + reward.fileName);
        }
        else
        {
            instance.transform.GetChild(1).GetChild(0).GetComponent <TMPro.TextMeshProUGUI>().text = "YOU LOSE";
            instance.transform.GetChild(2).localPosition = new Vector3(-20, 120, 0);
            Destroy(instance.transform.GetChild(0).gameObject);
        }
        spawner.unitNames.Clear();

        GameManager.Save actualSave = new GameManager.Save()
        {
            gold   = GameManager.gold,
            levels = GameManager.BinomLevelList.ToArray()
        };
        actualSave.availableUnits = new string[GameManager.availableUnits.Count];
        for (int i = 0; i < actualSave.availableUnits.Length; i++)
        {
            actualSave.availableUnits[i] = GameManager.availableUnits[i].fileName;
        }
        actualSave.squad = new string[GameManager.userSquad.Count];
        for (int i = 0; i < actualSave.squad.Length; i++)
        {
            actualSave.squad[i] = GameManager.userSquad[i].fileName;
        }
        GameManager.Serialize(actualSave, "gameData");
    }
Esempio n. 3
0
 public void performLoad(string saveName)
 {
     GameManager.Save save = GameManager.instance.loadSave(saveName);
     GameManager.instance.loadGame(save);
     GameManager.instance.loadData(saveName);
 }