Esempio n. 1
0
    private void Update()
    {
        playerData = GameManager.manager.playerData;
        if (Input.GetMouseButton(1))
        {
            anim.SetBool("Aiming", true);
            gunPivot.gameObject.SetActive(true);
            gunPivot.rotation   = Quaternion.Euler(0, 0, Mathf.Atan2(controller.direction.y, controller.direction.x) * Mathf.Rad2Deg);
            gunPivot.localScale = new Vector3(transform.localScale.x, 1, 1);
            if (Input.GetMouseButtonDown(0) && !gun.automatic && Time.time > delay || Input.GetMouseButton(0) && gun.automatic && Time.time > delay)
            {
                if (playerData.ammoInClip[playerData.gun] > 0)
                {
                    delay = Time.time + (1f / gun.RPS);
                    Fire();
                    GameManager.manager.playerData.ammoInClip[playerData.gun]--;
                }
                else
                {
                    audioSources[0].clip  = gun.noAmmoSound;
                    audioSources[0].pitch = Random.Range(0.8f, 1.2f);
                    audioSources[0].Play();
                }
            }
        }
        else
        {
            gunPivot.gameObject.SetActive(false);
            anim.SetBool("Aiming", false);
        }

        if (Input.GetKeyDown("r"))
        {
            delay = Time.time + gun.reloadTime;
            Reload();
        }
    }
Esempio n. 2
0
 public void Initialize(GameManager.PlayerData data)
 {
     Mover.OnTileChanged += OnTileChanged;
     WorldManager.Instance.OnZoneEntered += OnZoneEntered;
     WorldManager.Instance.OnZoneLeft    += OnZoneLeft;
 }