Esempio n. 1
0
 //作为EnemyDied事件的订阅者,当敌人死亡时将会受到来自GameManager发送的关于敌人死亡的信息
 public void RemoveEnemy(object sender, GameManager.EnemyDiedEventsArgs e)
 {
     //将死亡的敌人从敌人列表中移除
     if (m_EnemyTriggerList.Contains(e.enemyCollider))
     {
         m_EnemyTriggerList.Remove(e.enemyCollider);
         //Debug.Log("Enemy Died And Removed");
     }
 }
Esempio n. 2
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 public void RemoveEnemy(object sender, GameManager.EnemyDiedEventsArgs e)
 {
     //怪物数量扣1
     MonsterNum--;
 }