// -------------------------------------------------------------------------------- // Awake // Startより早い処理 // この関数は常に Start 関数の前およびプレハブのインスタンス化直後に呼び出されます。(もしゲームオブジェクトがスタートアップ時に無効である場合、有効になるまで Awake は呼び出されません。) // -------------------------------------------------------------------------------- void Awake() { posx = this.transform.position.x; posy = this.transform.position.y; GameMain = GameObject.Find("GameMain"); GMScript = GameMain.GetComponent <GameMainScript>(); Hanamaru = this.transform.Find("Hanamaru").GetComponent <Image>(); Batu = this.transform.Find("Batu").GetComponent <Image>(); CARD_IMAGE = this.transform.Find("Home").GetComponent <Image>(); // カードイメージ格納 DeckMasterPos = GameObject.Find("DeckMaster").transform.Find("card").gameObject .transform.position; thisnamenum = int.Parse(this.name.Replace("card_", "")); TXT_CARD = this.gameObject.GetComponentInChildren <Text>(); // カードテキスト TXT_CARD.text = ""; PIN = this.transform.Find("Pin").GetComponent <Image>(); // ピン PIN.enabled = false; // ピンを非表示 }
bool[] blArray; // 置かれたオブジェクト名を保持するArray // Start is called before the first frame update void Start() { GameMain = GameObject.Find("GameMain"); GMScript = GameMain.GetComponent <GameMainScript>(); // カードオブジェクト管理用 int cnt = 0; GameObject Deck = GameObject.Find("Deck"); foreach (Transform child in Deck.transform) { foreach (Transform son in child.transform) { cnt++; } } blArray = new bool[cnt]; Card_PutInit(); // カード情報初期化 }
int ivar; // M,m,7,he // Use this for initialization void Start() { CorrectPrefab = Resources.Load <Transform> ("Image"); C01_C = Resources.Load <Sprite> ("Code/C/Image/C01_C"); C02_Cm = Resources.Load <Sprite> ("Code/C/Image/C02_Cm"); C03_C7 = Resources.Load <Sprite> ("Code/C/Image/C03_C7"); C04_C_Bass = Resources.Load <Sprite> ("Code/C/Image/C04_C_Bass"); C05_C_Dummy1 = Resources.Load <Sprite> ("Code/C/Image/C05_C_Dummy1"); C06_C_Dummy2 = Resources.Load <Sprite> ("Code/C/Image/C06_C_Dummy2"); C07_C7_Dummy1 = Resources.Load <Sprite> ("Code/C/Image/C07_C7_Dummy1"); C08_C7_Dummy2 = Resources.Load <Sprite> ("Code/C/Image/C08_C7_Dummy2"); C09_C7_Dummy3 = Resources.Load <Sprite> ("Code/C/Image/C09_C7_Dummy3"); C10_C_Bass_Dummy1 = Resources.Load <Sprite> ("Code/C/Image/C10_C_Bass_Dummy1"); C11_C_Bass_Dummy2 = Resources.Load <Sprite> ("Code/C/Image/C11_C_Bass_Dummy2"); C12_C_Bass_Dummy3 = Resources.Load <Sprite> ("Code/C/Image/C12_C_Bass_Dummy3"); C13_C = Resources.Load <Sprite> ("Code/C/Image/C13_C"); C14_Cm = Resources.Load <Sprite> ("Code/C/Image/C14_Cm"); C15_C7 = Resources.Load <Sprite> ("Code/C/Image/C15_C7"); D01_D = Resources.Load <Sprite> ("Code/D/Image/D01_D"); D02_Dm = Resources.Load <Sprite> ("Code/D/Image/D02_Dm"); D03_D7 = Resources.Load <Sprite> ("Code/D/Image/D03_D7"); D04_D_Bass = Resources.Load <Sprite> ("Code/D/Image/D04_D_Bass"); D05_D_Dummy1 = Resources.Load <Sprite> ("Code/D/Image/D05_D_Dummy1"); D06_D_Dummy2 = Resources.Load <Sprite> ("Code/D/Image/D06_D_Dummy2"); D07_D7_Dummy1 = Resources.Load <Sprite> ("Code/D/Image/D07_D7_Dummy1"); D08_D7_Dummy2 = Resources.Load <Sprite> ("Code/D/Image/D08_D7_Dummy2"); D09_D7_Dummy3 = Resources.Load <Sprite> ("Code/D/Image/D09_D7_Dummy3"); D10_D_Bass_Dummy1 = Resources.Load <Sprite> ("Code/D/Image/D10_D_Bass_Dummy1"); D11_D_Bass_Dummy2 = Resources.Load <Sprite> ("Code/D/Image/D11_D_Bass_Dummy2"); D12_D_Bass_Dummy3 = Resources.Load <Sprite> ("Code/D/Image/D12_D_Bass_Dummy3"); D13_D = Resources.Load <Sprite> ("Code/D/Image/D13_D"); D14_Dm = Resources.Load <Sprite> ("Code/D/Image/D14_Dm"); D15_D7 = Resources.Load <Sprite> ("Code/D/Image/D15_D7"); E01_E = Resources.Load <Sprite> ("Code/E/Image/E01_E"); E02_Em = Resources.Load <Sprite> ("Code/E/Image/E02_Em"); E03_E7 = Resources.Load <Sprite> ("Code/E/Image/E03_E7"); E04_E_Bass = Resources.Load <Sprite> ("Code/E/Image/E04_E_Bass"); E05_E_Dummy1 = Resources.Load <Sprite> ("Code/E/Image/E05_E_Dummy1"); E06_E_Dummy2 = Resources.Load <Sprite> ("Code/E/Image/E06_E_Dummy2"); E07_E7_Dummy1 = Resources.Load <Sprite> ("Code/E/Image/E07_E7_Dummy1"); E08_E7_Dummy2 = Resources.Load <Sprite> ("Code/E/Image/E08_E7_Dummy2"); E09_E7_Dummy3 = Resources.Load <Sprite> ("Code/E/Image/E09_E7_Dummy3"); E10_E_Bass_Dummy1 = Resources.Load <Sprite> ("Code/E/Image/E10_E_Bass_Dummy1"); E11_E_Bass_Dummy2 = Resources.Load <Sprite> ("Code/E/Image/E11_E_Bass_Dummy2"); E12_E_Bass_Dummy3 = Resources.Load <Sprite> ("Code/E/Image/E12_E_Bass_Dummy3"); E13_E = Resources.Load <Sprite> ("Code/E/Image/E13_E"); E14_Em = Resources.Load <Sprite> ("Code/E/Image/E14_Em"); E15_E7 = Resources.Load <Sprite> ("Code/E/Image/E15_E7"); F01_F = Resources.Load <Sprite> ("Code/F/Image/F01_F"); F02_Fm = Resources.Load <Sprite> ("Code/F/Image/F02_Fm"); F03_F7 = Resources.Load <Sprite> ("Code/F/Image/F03_F7"); F04_F_Bass = Resources.Load <Sprite> ("Code/F/Image/F04_F_Bass"); F05_F_Dummy1 = Resources.Load <Sprite> ("Code/F/Image/F05_F_Dummy1"); F06_F_Dummy2 = Resources.Load <Sprite> ("Code/F/Image/F06_F_Dummy2"); F07_F7_Dummy1 = Resources.Load <Sprite> ("Code/F/Image/F07_F7_Dummy1"); F08_F7_Dummy2 = Resources.Load <Sprite> ("Code/F/Image/F08_F7_Dummy2"); F09_F7_Dummy3 = Resources.Load <Sprite> ("Code/F/Image/F09_F7_Dummy3"); F10_F_Bass_Dummy1 = Resources.Load <Sprite> ("Code/F/Image/F10_F_Bass_Dummy1"); F11_F_Bass_Dummy2 = Resources.Load <Sprite> ("Code/F/Image/F11_F_Bass_Dummy2"); F12_F_Bass_Dummy3 = Resources.Load <Sprite> ("Code/F/Image/F12_F_Bass_Dummy3"); F13_F = Resources.Load <Sprite> ("Code/F/Image/F13_F"); F14_Fm = Resources.Load <Sprite> ("Code/F/Image/F14_Fm"); F15_F7 = Resources.Load <Sprite> ("Code/F/Image/F15_F7"); G01_G = Resources.Load <Sprite> ("Code/G/Image/G01_G"); G02_Gm = Resources.Load <Sprite> ("Code/G/Image/G02_Gm"); G03_G7 = Resources.Load <Sprite> ("Code/G/Image/G03_G7"); G04_G_Bass = Resources.Load <Sprite> ("Code/G/Image/G04_G_Bass"); G05_G_Dummy1 = Resources.Load <Sprite> ("Code/G/Image/G05_G_Dummy1"); G06_G_Dummy2 = Resources.Load <Sprite> ("Code/G/Image/G06_G_Dummy2"); G07_G7_Dummy1 = Resources.Load <Sprite> ("Code/G/Image/G07_G7_Dummy1"); G08_G7_Dummy2 = Resources.Load <Sprite> ("Code/G/Image/G08_G7_Dummy2"); G09_G7_Dummy3 = Resources.Load <Sprite> ("Code/G/Image/G09_G7_Dummy3"); G10_G_Bass_Dummy1 = Resources.Load <Sprite> ("Code/G/Image/G10_G_Bass_Dummy1"); G11_G_Bass_Dummy2 = Resources.Load <Sprite> ("Code/G/Image/G11_G_Bass_Dummy2"); G12_G_Bass_Dummy3 = Resources.Load <Sprite> ("Code/G/Image/G12_G_Bass_Dummy3"); G13_G = Resources.Load <Sprite> ("Code/G/Image/G13_G"); G14_Gm = Resources.Load <Sprite> ("Code/G/Image/G14_Gm"); G15_G7 = Resources.Load <Sprite> ("Code/G/Image/G15_G7"); A01_A = Resources.Load <Sprite> ("Code/A/Image/A01_A"); A02_Am = Resources.Load <Sprite> ("Code/A/Image/A02_Am"); A03_A7 = Resources.Load <Sprite> ("Code/A/Image/A03_A7"); A04_A_Bass = Resources.Load <Sprite> ("Code/A/Image/A04_Bass"); A05_A_Dummy1 = Resources.Load <Sprite> ("Code/A/Image/A05_A_Dummy1"); A06_A_Dummy2 = Resources.Load <Sprite> ("Code/A/Image/A06_A_Dummy2"); A07_A7_Dummy1 = Resources.Load <Sprite> ("Code/A/Image/A07_A7_Dummy1"); A08_A7_Dummy2 = Resources.Load <Sprite> ("Code/A/Image/A08_A7_Dummy2"); A09_A7_Dummy3 = Resources.Load <Sprite> ("Code/A/Image/A09_A7_Dummy3"); A10_A_Bass_Dummy1 = Resources.Load <Sprite> ("Code/A/Image/A10_Bass_Dummy1"); A11_A_Bass_Dummy2 = Resources.Load <Sprite> ("Code/A/Image/A11_Bass_Dummy2"); A12_A_Bass_Dummy3 = Resources.Load <Sprite> ("Code/A/Image/A12_Bass_Dummy3"); A13_A = Resources.Load <Sprite> ("Code/A/Image/A13_A"); A14_Am = Resources.Load <Sprite> ("Code/A/Image/A14_Am"); A15_A7 = Resources.Load <Sprite> ("Code/A/Image/A15_A7"); B01_B = Resources.Load <Sprite> ("Code/B/Image/B01_B"); B02_Bm = Resources.Load <Sprite> ("Code/B/Image/B02_Bm"); B03_B7 = Resources.Load <Sprite> ("Code/B/Image/B03_B7"); B04_B_Bass = Resources.Load <Sprite> ("Code/B/Image/B04_B_Bass"); B05_B_Dummy1 = Resources.Load <Sprite> ("Code/B/Image/B05_B_Dummy1"); B06_B_Dummy2 = Resources.Load <Sprite> ("Code/B/Image/B06_B_Dummy2"); B07_B7_Dummy1 = Resources.Load <Sprite> ("Code/B/Image/B07_B7_Dummy1"); B08_B7_Dummy2 = Resources.Load <Sprite> ("Code/B/Image/B08_B7_Dummy2"); B09_B7_Dummy3 = Resources.Load <Sprite> ("Code/B/Image/B09_B7_Dummy3"); B10_B_Bass_Dummy1 = Resources.Load <Sprite> ("Code/B/Image/B10_B_Bass_Dummy1"); B11_B_Bass_Dummy2 = Resources.Load <Sprite> ("Code/B/Image/B11_B_Bass_Dummy2"); B12_B_Bass_Dummy3 = Resources.Load <Sprite> ("Code/B/Image/B12_B_Bass_Dummy3"); B13_B = Resources.Load <Sprite> ("Code/B/Image/B13_B"); B14_Bm = Resources.Load <Sprite> ("Code/B/Image/B14_Bm"); B15_B7 = Resources.Load <Sprite> ("Code/B/Image/B15_B7"); CDEAB = Resources.Load <Sprite> ("Code/C/Image/CDEAB"); FG = Resources.Load <Sprite> ("Code/F/Image/FG"); ChooseButton = GameObject.Find("TChooseButton"); audioC01M = Resources.Load <AudioClip>("Code/C/Sound/C"); audioC02m = Resources.Load <AudioClip>("Code/C/Sound/Cm"); audioC037 = Resources.Load <AudioClip>("Code/C/Sound/C7"); audioC04b = Resources.Load <AudioClip>("Code/C/Sound/Cbass"); audioD01M = Resources.Load <AudioClip>("Code/D/Sound/D"); audioD02m = Resources.Load <AudioClip>("Code/D/Sound/Dm"); audioD037 = Resources.Load <AudioClip>("Code/D/Sound/D7"); audioD04b = Resources.Load <AudioClip>("Code/D/Sound/Dbass"); audioE01M = Resources.Load <AudioClip>("Code/E/Sound/E"); audioE02m = Resources.Load <AudioClip>("Code/E/Sound/Em"); audioE037 = Resources.Load <AudioClip>("Code/E/Sound/E7"); audioE04b = Resources.Load <AudioClip>("Code/E/Sound/Ebass"); audioF01M = Resources.Load <AudioClip>("Code/F/Sound/F"); audioF02m = Resources.Load <AudioClip>("Code/F/Sound/Fm"); audioF037 = Resources.Load <AudioClip>("Code/F/Sound/F7"); audioF04b = Resources.Load <AudioClip>("Code/F/Sound/Fbass"); audioG01M = Resources.Load <AudioClip>("Code/G/Sound/G"); audioG02m = Resources.Load <AudioClip>("Code/G/Sound/Gm"); audioG037 = Resources.Load <AudioClip>("Code/G/Sound/G7"); audioG04b = Resources.Load <AudioClip>("Code/G/Sound/Gbass"); audioA01M = Resources.Load <AudioClip>("Code/A/Sound/A"); audioA02m = Resources.Load <AudioClip>("Code/A/Sound/Am"); audioA037 = Resources.Load <AudioClip>("Code/A/Sound/A7"); audioA04b = Resources.Load <AudioClip>("Code/A/Sound/Abass"); audioB01M = Resources.Load <AudioClip>("Code/B/Sound/B"); audioB02m = Resources.Load <AudioClip>("Code/B/Sound/Bm"); audioB037 = Resources.Load <AudioClip>("Code/B/Sound/B7"); audioB04b = Resources.Load <AudioClip>("Code/B/Sound/Bbass"); audioSource = gameObject.GetComponent <AudioSource>(); // audioInit GMS = GetComponent <GameMainScript> (); }