public void BoardInitCycle() { GameLogics g = GameLogics.LogicsBuilder() .SetHeigth(50) .SetWidth(70) .Cyclic(true) .NumberOfEnemies(5) .BuildLogics(); Assert.AreEqual(50, g.BoardHiegth); Assert.AreEqual(70, g.BoardWidth); Assert.AreEqual(5, g.CreateEnemies().Count); }
public GameBoard(GameLogics gameLogics) { _logics = gameLogics; _player = gameLogics.CreatePlayer(); _enemies = gameLogics.CreateEnemies(); }