public static void Init(Form form) { // Графическое устройство для вывода графики Graphics g; // предоставляет доступ к главному буферу графического контекста для текущего приложения _context = BufferedGraphicsManager.Current; g = form.CreateGraphics(); // Создаём объект - поверхность рисования и связываем его с формой // Запоминаем размеры формы Width = form.Width; Height = form.Height; // Связываем буфер в памяти с графическим объектом. // для того, чтобы рисовать в буфере Buffer = _context.Allocate(g, new Rectangle(0, 0, Width, Height)); Load(); //Timer timer = new Timer { Interval = 100 }; _timer.Start(); _timer.Tick += Timer_Tick; form.KeyDown += Form_KeyDown; Ship.MessageDie += Finish; GameLogDelegate msg = new GameLogDelegate(GameLog); msg.Invoke("New Game!"); }
private static void Form_KeyDown(object sender, KeyEventArgs e) { GameLogDelegate msg = new GameLogDelegate(GameLog); //if (e.KeyCode == Keys.ControlKey) _bullet = new Bullet(new Point(_ship.Rect.X + 10, _ship.Rect.Y + 4), new Point(4, 0), new Size(4, 1)); if (e.KeyCode == Keys.ControlKey) { _listBullets.Add(new Bullet(new Point(_ship.Rect.X + 10, _ship.Rect.Y + 4), new Point(4, 0), new Size(4, 1))); if (_listBullets.Count > 100) { _listBullets.Remove(_listBullets[0]); } } if (e.KeyCode == Keys.Up) { _ship.Up(); } if (e.KeyCode == Keys.Down) { _ship.Down(); } if (e.KeyCode == Keys.Space && _ship.CountFirstAidKit > 0) { _ship.FirstAidKit(); //GameLog("You used First Aid Kid and recover 15 points of Energy"); msg.Invoke("You used First Aid Kid and recover 15 points of Energy"); } }
public static void Update() { GameLogDelegate msg = new GameLogDelegate(GameLog); foreach (BaseObject obj in _objs) { obj.Update(); } _bullet?.Update(); int nullCount = 0; //for (var i = 0; i < _asteroids.Length; i++) for (var i = 0; i < _listAsteroids.Count; i++) { //if (_asteroids[i] == null) continue; if (_listAsteroids[i] == null) { nullCount++; if (nullCount == _listAsteroids.Count) { var rand = new Random(); var r = rand.Next(5, 50); _listAsteroids.Add(new Asteroid(new Point(1000, rand.Next(0, Game.Height)), new Point(-r / 5, r), new Size(r, r))); for (int j = 0; j < _listAsteroids.Count; j++) { r = rand.Next(5, 50); _listAsteroids[j] = new Asteroid(new Point(1000, rand.Next(0, Game.Height)), new Point(-r / 5, r), new Size(r, r)); } } continue; } //_asteroids[i].Update(); _listAsteroids[i].Update(); if (_bullet != null && _bullet.Collision(_listAsteroids[i])) { System.Media.SystemSounds.Hand.Play(); //_asteroids[i] = null; _listAsteroids[i] = null; _bullet = null; _ship?.AddScore(100); //GameLog($"You get 100 points of score for destroying Asteroid!"); msg.Invoke($"You get 100 points of score for destroying Asteroid!"); continue; } if (!_ship.Collision(_listAsteroids[i])) { continue; } var rnd = new Random(); int dmg = rnd.Next(1, 10); _ship?.EnergyLow(dmg); System.Media.SystemSounds.Asterisk.Play(); //GameLog($"The Ship was damaged on {dmg} points of Energy"); msg.Invoke($"The Ship was damaged on {dmg} points of Energy"); if (_ship.Energy <= 0) { _ship?.Die(); } } }
public static void Finish() { GameLogDelegate msg = new GameLogDelegate(GameLog); _timer.Stop(); Buffer.Graphics.DrawString("The End", new Font(FontFamily.GenericSansSerif, 60, FontStyle.Underline), Brushes.White, 200, 100); Buffer.Render(); msg.Invoke("The End"); }
private List <PlayerViewModel> InitializePlayers() { var initPlayers = new List <PlayerViewModel>(); for (int ID = 0; ID < Config.NumberOfPlayers; ID++) { var playerInfo = Config.PlayerInfoList[ID]; var newPlayer = new PlayerModel(playerInfo.Name, ID, SaboteurPartyList[ID]); initPlayers.Add(new PlayerViewModel(newPlayer, (GameMode)playerInfo.GameMode)); GameStart += initPlayers[ID].Window.Show; GameStart += initPlayers[ID].DrawStartHands; PublicLog += initPlayers[ID].PrivateLog; ViewUpdate += initPlayers[ID].UpdateTreasureVisibility; ViewUpdate += initPlayers[ID].UpdateMyView; } return(initPlayers); }