public void GameLogAddMessage() { var message = new GameLogAddMessage(new List <string> { "asd", "dskaj" }); Assert.NotNull(SerializeAndBack(message)); }
public void PushGameLogUpdatesToPlayers() { var message = new GameLogAddMessage(GameLog.NewMessages).ToNetworkMessage(NetworkId.Generate()); foreach (Player player in Players) { player.NetworkPlayer?.Send(message); } GameLog.CommitMessages(); }