private void Llenar() { String Nick = Convert.ToString(Session["Admin"]); cdc = new ConexionLQDataContext(); GameList.DataSource = cdc.vJuegoUsuario(Nick); GameList.DataBind(); }
private void BindGameGridData() { Dictionary <int, string> GameListByDev = GameSql.GetGameListForGrid(); GameList.DataSource = GameListFormatted(GameListByDev); GameList.DataBind(); if (GameList.Rows.Count > 0) { GameList.UseAccessibleHeader = true; GameList.HeaderRow.TableSection = TableRowSection.TableHeader; } else { RemoveGames.Visible = false; DeleteGameMessage.Text = "There are no games on the server."; DeleteGameMessage.ForeColor = System.Drawing.Color.Red; DeleteGameMessage.Visible = true; } }
private void BindGameGridData(int devID) { Dictionary <int, string> GameListByDev = GameSql.GetGameListByDeveloperID(devID); GameList.DataSource = GameListFormatted(GameListByDev); GameList.DataBind(); if (GameList.Rows.Count > 0) { GameList.UseAccessibleHeader = true; GameList.HeaderRow.TableSection = TableRowSection.TableHeader; } else { RemoveGames.Visible = false; DeleteGameMessage.Text = "You have no games! Go to your main dashboard to upload a game!"; DeleteGameMessage.ForeColor = System.Drawing.Color.Red; DeleteGameMessage.Visible = true; } }
private void llenado() { cdc = new ConexionLQDataContext(); GameList.DataSource = cdc.vJuegos.OrderBy(x => x.Nombre); GameList.DataBind(); }
private void LlenarLista() { cdc = new ConexionLQDataContext(); GameList.DataSource = cdc.vJuegos.Where(x => x.id_Desarrollador == idDesarrollador).OrderBy(x => x.Nombre); GameList.DataBind(); }