public async Task GameLibraryIntegrationQuery_Test() { var path = new DirectoryInfo(Path.GetTempPath()) .CreateSubdirectory(Path.GetFileNameWithoutExtension(Path.GetTempFileName())); var fs = new PhysicalFileSystem(); var gfs = fs.GetOrCreateSubFileSystem(fs.ConvertPathFromInternal(path.FullName)); var optionsBuilder = new DbContextOptionsBuilder <DatabaseContext>(); optionsBuilder.UseSqlite($"Data Source={Path.GetTempFileName()}"); var glib = new GameRecordLibrary(optionsBuilder); var gl = new GameLibrary(glib); var game = gl.CreateGame("NINTENDO_NES"); Assert.NotEmpty(gl.QueryGames(g => g.PlatformID == "NINTENDO_NES")); Assert.NotEmpty(gl.GetGames(g => g.PlatformID == "NINTENDO_NES")); Assert.NotEmpty(gl.GetAllGames()); Assert.NotNull(gl.GetGame(game.Record.RecordID)); }
public void GameLibraryIntegrationUpdate_Test() { var path = new DirectoryInfo(Path.GetTempPath()) .CreateSubdirectory(Path.GetFileNameWithoutExtension(Path.GetTempFileName())); var fs = new PhysicalFileSystem(); var gfs = fs.GetOrCreateSubFileSystem(fs.ConvertPathFromInternal(path.FullName)); var optionsBuilder = new DbContextOptionsBuilder <DatabaseContext>(); optionsBuilder.UseSqlite($"Data Source={Path.GetTempFileName()}"); var glib = new GameRecordLibrary(optionsBuilder); var flib = new FileRecordLibrary(optionsBuilder); var gl = new GameLibrary(glib); gl.AddExtension <GameFileExtensionProvider, IGameFileExtension >(new GameFileExtensionProvider(flib, gfs)); var game = gl.CreateGame("NINTENDO_NES"); game.Record.Title = "My Awesome Game"; gl.UpdateGameRecord(game.Record); var file = game.WithFiles().MiscRoot.OpenFile("Test.txt"); file.OpenStream().Close(); game.WithFiles().RegisterFile(file, "application/text"); var record = game.WithFiles().GetFileInfo(file); record.Metadata.Add("file_metadata", "test"); gl.GetExtension <GameFileExtensionProvider>().UpdateFile(record); var newGame = gl.GetGame(game.Record.RecordId); Assert.NotEmpty(newGame.WithFiles().Files); }