Esempio n. 1
0
 private void LevelChangeHelper(GameLevelEnum nDifficulty)
 {
     if ((this.nDifficulty != nDifficulty) &&
         (this.fGameFinished ||
         (DialogResult.Yes == MessageBox.Show("Do you want to resign this game?",
                 this.Text,MessageBoxButtons.YesNo,MessageBoxIcon.Question))))
     {
         this.nDifficulty = nDifficulty;
         UpdateLevelMenu();
         NewGameHelper();
     }
 }
Esempio n. 2
0
        public MainForm()
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent();

            //
            // TODO: Add any constructor code after InitializedComponent call
            //

            fGameFinished = true;
            nDifficulty = GameLevelEnum.Beginner;	// Easiest level

            try {
                m_Driver = new TileDriver.Driver();
            }
            catch(Exception e) {
                Console.WriteLine("MainForm.MainForm() : Caught exception while instantiating TileDriver object.");
                Console.WriteLine((e.Message).ToString());
            }

            Debug.Assert(m_Driver != null, "m_Driver != null", "Cannot create 'Driver' object!");

            //
            // Init board
            //
            //
            MainBoard = new PuzzleBoard(this);
            int[] rgGoal = new int[MainBoard.MaxTile];
            for (int i = 0; i < MainBoard.MaxTile; i++)
                rgGoal[i] = i+1;
            rgGoal[MainBoard.MaxTile-1] = 0;
            MainBoard.InitTile(rgGoal,false);

            this.UpdateLevelMenu();
            this.UpdateBoardSizeMenu(3,3);
            this.UpdateAlgMenu(3);
            this.UpdateStatusPanel();
            this.UpdateToolbarButton();
            this.AlgType = 3;
            this.On_ReSize(null,null);

            // Load a default image
            mnuUseImage.Checked = true;
            mnuChangeImage.Enabled = true;
            this.sBackgroundPic = "ImageFromEmbedResource";
            MainBoard.ChangeImage();

            if(fSelfTest) {
                OnNewGame(this, new EventArgs());
                Thread.Sleep(10);
                OnSolve(this, new EventArgs());
            }
        }