private void OnUpdateTicked(object sender, UpdateTickedEventArgs args) { foreach (CharacterWalker walker in GameJS.WalkerMap().Values) { walker.Update(); } }
private void Prepare() { try { this.engine.Execute("const refs = {};"); AddType(typeof(Test)); AddType(typeof(Log)); AddObject("engine", this); GameJS.Prepare(this); } catch (FileNotFoundException) { } catch (TypeLoadException) { } }