public Tania(GameInput.AttachedTo inputtAttached) : base(animations, inputtAttached) { Width = 20; Height = 35; Side = HorizontalDirection.Left; }
public Gunslinger(AnimatedSprite sprite, GameInput.AttachedTo inputAttached, bool isVisible = true) : this(sprite, isVisible) { InputAttached = inputAttached; AddCommands(); Aim = new Aim(); isAiming = false; }
public Joey(GameInput.AttachedTo inputtAttached) : base(animations, inputtAttached) { Width = 20; Height = 35; }