Esempio n. 1
0
    public void play()
    {
//		int temp = XCI.GetNumPluggedCtrlrs();
//        if(temp <= 1)
//            temp = 2;
        Debug.Log("Players: " + GameInit.playerNum);
        if (GameInit.playerNum < 2)
        {
            no.SetActive(true);
            no.GetComponent <NotEnoughPlayers>().Start();
            return;
        }

        GameInit.consolidate();
        GameInit.setNumPlayers(GameInit.playerNum);

        Application.LoadLevel("DefaultLevelScene");
    }