protected void UnityIosGameInfoListCallback(string message)
        {
            LitJson.JsonReader reader = new LitJson.JsonReader(message);

            GameInfoListCallbackData data = new GameInfoListCallbackData();

            JsonReadObject(reader, data, this.ReadGameInfoListObject);

            GameInfoList gameList = new GameInfoList();

            gameList.List = data.games.ToArray();

            GameNameListCallback(data.status, gameList);
        }
Esempio n. 2
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        void IStreamCallbacks.GetGameNameListCallback(ErrorCode result, GameInfoList list)
        {
            if (Error.Failed(result))
            {
                string err = Error.GetString(result);
                ReportError(string.Format("GameNameListCallback got failure: {0}", err));
            }

            try
            {
                if (GameNameListReceived != null)
                {
                    this.GameNameListReceived(result, list == null ? new GameInfo[0] : list.List);
                }
            }
            catch (Exception x)
            {
                ReportError(x.ToString());
            }
        }
Esempio n. 3
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        void IStreamCallbacks.GetGameNameListCallback(ErrorCode result, GameInfoList list)
        {
            if (Error.Failed(result))
            {
                string err = Error.GetString(result);
                ReportError(string.Format("GameNameListCallback got failure: {0}", err));
            }

            try
            {
                if (GameNameListReceived != null)
                {
                    this.GameNameListReceived(result, list == null ? new GameInfo[0] : list.List);
                }
            }
            catch (Exception x)
            {
                ReportError(x.ToString());
            }
        }
Esempio n. 4
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 void IStreamCallbacks.GetGameNameListCallback(ErrorCode result, GameInfoList list)
 {
 }
Esempio n. 5
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 void IStreamCallbacks.GetGameNameListCallback(ErrorCode result, GameInfoList list)
 {
 }
Esempio n. 6
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 void IBroadcastApiListener.GetGameNameListCallback(ErrorCode result, GameInfoList list)
 {
 }
        protected void UnityIosGameInfoListCallback(string message)
        {
            LitJson.JsonReader reader = new LitJson.JsonReader(message);

            GameInfoListCallbackData data = new GameInfoListCallbackData();
            JsonReadObject(reader, data, this.ReadGameInfoListObject);

            GameInfoList gameList = new GameInfoList();
            gameList.List = data.games.ToArray();

            GameNameListCallback(data.status, gameList);
        }
Esempio n. 8
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 void IBroadcastApiListener.GetGameNameListCallback(ErrorCode result, GameInfoList list)
 {
 }
Esempio n. 9
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            void IStreamCallbacks.GetGameNameListCallback(ErrorCode result, GameInfoList list)
            {
                if (Error.Failed(result))
                {
                    string err = Error.GetString(result);
                    ReportError(string.Format("GameNameListCallback got failure: {0}", err));
                }

                FireGameNameListReceived(result, list);
            }
Esempio n. 10
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 protected void FireGameNameListReceived(ErrorCode result, GameInfoList list)
 {
     try
     {
         if (m_BroadcastController.GameNameListReceived != null)
         {
             m_BroadcastController.GameNameListReceived(result, list == null ? new GameInfo[0] : list.List);
         }
     }
     catch (Exception x)
     {
         ReportError(x.ToString());
     }
 }