public void Played()
    {
        GetComponent <SpriteRenderer>().sortingOrder = gameHandler.playArea.Count;
        transform.position = GameObject.Find("PlayArea").transform.position;
        GetComponent <DragCard>().DetermineRotation();
        GetComponent <Card>().SetSprite();

        played = true;
        gameHandler.AddToPlayArea(GetComponent <Card>(), this.gameObject);

        FormatText();
        ui.UpdatePlayedCardText(number, suit);
    }