protected internal Instance(GameGizmoWaveAnimation gameGizmo) : base(gameGizmo) { this.Frequency = (double)gameGizmo.frequency; this.Phase = (double)gameGizmo.phase; this.AmplitudePositive = (double)gameGizmo.amplitudePositive; this.AmplitudeNegative = (double)gameGizmo.amplitudeNegative; this.Axis = gameGizmo.axis; }