static public int get_z(IntPtr l) { try { GameFrameworkMessage.Position self = (GameFrameworkMessage.Position)checkSelf(l); pushValue(l, true); pushValue(l, self.z); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFrameworkMessage.Position o; o = new GameFrameworkMessage.Position(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_z(IntPtr l) { try { GameFrameworkMessage.Position self = (GameFrameworkMessage.Position)checkSelf(l); float v; checkType(l, 2, out v); self.z = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }