Esempio n. 1
0
 static public int get_is_force(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CR_Quit self = (GameFrameworkMessage.Msg_CR_Quit)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.is_force);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 2
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CR_Quit o;
         o = new GameFrameworkMessage.Msg_CR_Quit();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
0
 static public int set_is_force(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CR_Quit self = (GameFrameworkMessage.Msg_CR_Quit)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.is_force = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }