private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_UIManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_UIManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } m_UIManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_UIManager.InstanceAutoReleaseInterval = m_InstanceAutoReleaseInterval; m_UIManager.InstanceCapacity = m_InstanceCapacity; m_UIManager.InstanceExpireTime = m_InstanceExpireTime; m_UIManager.InstancePriority = m_InstancePriority; UIFormHelperBase uiFormHelper = Utility.Helper.CreateHelper(m_UIFormHelperTypeName, m_CustomUIFormHelper); if (uiFormHelper == null) { Log.Error("Can not create UI form helper."); return; } uiFormHelper.name = string.Format("UI Form Helper"); Transform transform = uiFormHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_UIManager.SetUIFormHelper(uiFormHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("UI Form Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } m_InstanceRoot.gameObject.layer = LayerMask.NameToLayer("UI"); for (int i = 0; i < m_UIGroups.Length; i++) { if (!AddUIGroup(m_UIGroups[i].Name, m_UIGroups[i].Depth)) { Log.Warning("Add UI group '{0}' failure.", m_UIGroups[i].Name); continue; } } }
public void TestCleanup() { m_DataTableManager = null; GameFrameworkEntry.Shutdown(); }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } m_EditorResourceMode = baseComponent.EditorResourceMode; m_ResourceManager = m_EditorResourceMode ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == ReadWritePathType.Unspecified) { m_ReadWritePathType = ReadWritePathType.PersistentData; } m_ResourceManager.SetReadWritePath(Application.persistentDataPath); } if (m_EditorResourceMode) { return; } SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; m_ResourceManager.AssetCapacity = m_AssetCapacity; m_ResourceManager.AssetExpireTime = m_AssetExpireTime; m_ResourceManager.AssetPriority = m_AssetPriority; m_ResourceManager.ResourceAutoReleaseInterval = m_ResourceAutoReleaseInterval; m_ResourceManager.ResourceCapacity = m_ResourceCapacity; m_ResourceManager.ResourceExpireTime = m_ResourceExpireTime; m_ResourceManager.ResourcePriority = m_ResourcePriority; if (m_ResourceMode == ResourceMode.Updatable) { m_ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; m_ResourceManager.GenerateReadWriteListLength = m_GenerateReadWriteListLength; m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("Can not create resource helper."); return; } m_ResourceHelper.name = "Resource Helper"; Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
public void TestInitialize() { m_DataTableManager = GameFrameworkEntry.GetModule <IDataTableManager>(); Assert.IsNotNull(m_DataTableManager); }
private void Update() { GameFrameworkEntry.Update(Time.deltaTime, Time.unscaledDeltaTime); }
private void Start() { //基础组件 BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("[ResourceComponent.Start] Base component is invalid -> baseComponent == null."); return; } //事件组件 m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[ResourceComponent.Start] Event component is invalid -> m_EventComponent == null."); return; } //资源管理器 ResourceManager = baseComponent.ResourceManager; if (ResourceManager == null) { Log.Fatal("[ResourceComponent.Start] Resource manager is invalid -> m_ResourceManager == null."); return; } //绑定事件 ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); //设置只读路径 if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == ReadWritePathType.Unspecified) { m_ReadWritePathType = ReadWritePathType.PersistentData; } ResourceManager.SetReadWritePath(Application.persistentDataPath); } #if UNITY_EDITOR m_IsEditorResourceMode = baseComponent.IsEditorResourceMode; if (m_IsEditorResourceMode) //编辑器模式直接返回即可 { return; } #endif SetResourceMode(m_ResourceMode); ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); //设置下载管理器 ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); //设置对象池管理器 ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; ResourceManager.AssetCapacity = m_AssetCapacity; ResourceManager.AssetExpireTime = m_AssetExpireTime; ResourceManager.AssetPriority = m_AssetPriority; ResourceManager.ResourceAutoReleaseInterval = m_ResourceAutoReleaseInterval; ResourceManager.ResourceCapacity = m_ResourceCapacity; ResourceManager.ResourceExpireTime = m_ResourceExpireTime; ResourceManager.ResourcePriority = m_ResourcePriority; if (m_ResourceMode == ResourceMode.Updatable) { ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; ResourceManager.UpdateFileCacheLength = m_UpdateFileCacheLength; ResourceManager.GenerateReadWriteListLength = m_GenerateReadWriteListLength; ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } //资源辅助器 m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("[ResourceComponent.Start] Can not create resource helper -> m_ResourceHelper == null."); return; } m_ResourceHelper.name = "Resource Helper"; Transform trans = m_ResourceHelper.transform; trans.SetParent(transform); transform.localScale = Vector3.one; ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = new GameObject("Load Resource Agent Instances").transform; m_InstanceRoot.SetParent(transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } bool useEditorResources = baseComponent.EditorResourceMode; m_ResourceManager = useEditorResources ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceInitComplete += OnResourceInitComplete; m_ResourceManager.VersionListUpdateSuccess += OnVersionListUpdateSuccess; m_ResourceManager.VersionListUpdateFailure += OnVersionListUpdateFailure; m_ResourceManager.ResourceCheckComplete += OnResourceCheckComplete; m_ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; m_ResourceManager.ResourceUpdateAllComplete += OnResourceUpdateAllComplete; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); if (!useEditorResources) { SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.ResourceCapacity = m_ResourceCapacity; if (m_ResourceMode == ResourceMode.Updatable) { m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } if (m_ResourceHelper == null) { m_ResourceHelper = (new GameObject()).AddComponent <DefaultResourceHelper>(); m_ResourceHelper.name = string.Format("Resource Helper"); Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; } m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { LoadResourceAgentHelperBase helper = null; if (m_LoadResourceAgentHelperTemplate != null) { helper = Instantiate(m_LoadResourceAgentHelperTemplate); } else { helper = (new GameObject()).AddComponent <DefaultLoadResourceAgentHelper>(); } helper.name = string.Format("Load Resource Agent Helper - {0}", i.ToString()); Transform transform = helper.transform; transform.SetParent(m_InstanceRoot); transform.localScale = Vector3.one; m_ResourceManager.AddLoadResourceAgentHelper(helper); } } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } if (baseComponent.EditorResourceMode) { m_EntityManager.SetResourceManager(baseComponent.EditorResourceHelper); } else { m_EntityManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>()); } m_EntityManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); EntityHelperBase entityHelper = Helper.CreateHelper(m_EntityHelperTypeName, m_CustomEntityHelper); if (entityHelper == null) { Log.Error("Can not create entity helper."); return; } entityHelper.name = "Entity Helper"; Transform transform = entityHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; transform.localPosition = Vector3.zero; m_EntityManager.SetEntityHelper(entityHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Entity Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_EntityGroups.Length; i++) { if (!AddEntityGroup(m_EntityGroups[i].Name, m_EntityGroups[i].InstanceAutoReleaseInterval, m_EntityGroups[i].InstanceCapacity, m_EntityGroups[i].InstanceExpireTime, m_EntityGroups[i].InstancePriority)) { Log.Warning("Add entity group '{0}' failure.", m_EntityGroups[i].Name); continue; } } }