static int get_direction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList           obj = (GameFramework.ObjectList)o;
            GameFramework.ObjectList.Direction ret = obj.direction;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value"));
        }
    }
    static int set_direction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.ObjectList           obj  = (GameFramework.ObjectList)o;
            GameFramework.ObjectList.Direction arg0 = (GameFramework.ObjectList.Direction)ToLua.CheckObject(L, 2, typeof(GameFramework.ObjectList.Direction));
            obj.direction = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value"));
        }
    }