} // 0x00A5D0D0-0x00A5D130 // [IteratorStateMachine] // 0x0061BB70-0x0061BBE0 private IEnumerator PlayToSubScnarioBlob_(GameFlowBlobBase flowBlob, Action <GameFlowBlob_SubScenarioEvent> resultCb, bool bAgingMode) => default; // 0x00A68060-0x00A680E0
} // 0x00A662F0-0x00A66370 public void Play(GameFlowBlobBase startBlob, Param param, Action <GameFlowBlobBase> stepCb, Action <Result> endCb) { } // 0x00A66370-0x00A66480
} // 0x00A612B0-0x00A612C0 // Methods // [IteratorStateMachine] // 0x0061C0C0-0x0061C130 private IEnumerator playerExecute_(GameFlowBlobBase startBlob, Param param, Action <GameFlowBlobBase> stepCb, Action <Result> endCb) => default; // 0x00A66230-0x00A662C0
} // 0x00A665D0-0x00A666C0 // [IteratorStateMachine] // 0x0061C130-0x0061C1A0 private IEnumerator stopAndPlay_(GameFlowBlobBase startBlob, Param param, Action <GameFlowBlobBase> stepCb, Action <Result> endCb) => default; // 0x00A666C0-0x00A66750
} // 0x00A665B0-0x00A665D0 public void StopAndPlay(GameFlowBlobBase startBlob, Param param, Action <GameFlowBlobBase> stepCb, Action <Result> endCb) { } // 0x00A665D0-0x00A666C0
} // 0x00A66370-0x00A66480 public void Play_ManualUpdate(GameFlowBlobBase startBlob, Param param, Action <GameFlowBlobBase> stepCb, Action <Result> endCb) { } // 0x00A664A0-0x00A66590