public void Load(string name) { GameFile gameFile = GameFileManager.Load <GameFile>(name); GameFileManager.GameFile = gameFile; SceneManager.LoadScene(NextSceneName); }
void Start() { if (GameFileManager.GameFile == null) { GameFileManager.Load(); } Build(); }
void Start() { NewGameCanvas.SetActive(false); if (!GameFileManager.Exists("Meta")) { GameMetaData = new GameMetaData(); GameFileManager.Save(GameMetaData, "Meta"); } else { GameMetaData = GameFileManager.Load <GameMetaData>("Meta"); } foreach (var g in GameMetaData.GameSaves) { string t = g.Key; var btn = Instantiate(ButtonPrefab, LoadGames.transform); btn.onClick.AddListener(delegate { Load(t); }); btn.transform.GetChild(0).GetComponent <Text>().text = t; } }
public void ContinueAdventure() { GameFileManager.Load(); SceneManager.LoadScene("Map"); }