Esempio n. 1
0
 private void SendUpdateToPlayers(IEnumerable <Player> players, GameField game)
 {
     foreach (var player in players)
     {
         var gameMessage = new GameFieldMessage(game);
         player.NetworkPlayer.Send(gameMessage.ToNetworkMessage(MasterServer.Instance.Id));
     }
 }
Esempio n. 2
0
        private void SendGameToPlayers()
        {
            foreach (var player in Players)
            {
                var message = new GameFieldMessage(gameField);

                var networkMessage = new NetworkMessage(MessageTypes.GameUpdate, message, ServerId, NetworkId.Generate());
                player.Send(networkMessage);
            }
        }
Esempio n. 3
0
        public void GameFieldMessage()
        {
            var message = new GameFieldMessage(new GameField());

            Assert.NotNull(SerializeAndBack(message));
        }