public void PopAtNullFieldTest() { actualFacade = new GameFieldFacade(null); actualFacade.PopAt(new int[2] { 3, 4 }); }
public void InitializeFacade() { facade = new GameFieldFacade(6, 6); actualField = facade.GameFieldOperationsProp; expectedField = new GameFieldOperations(facade.GameFieldClone()); bool areEqual = CompareFields(); Assert.IsTrue(areEqual); }
public void IsNotWinTestTest() { byte[,] matrix = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; facade = new GameFieldFacade(matrix); bool isEmpty = facade.IsWin(); Assert.IsFalse(isEmpty); }
public void InitializeField() { byte[,] matrix = { { 8, 5, 2, 2, 3, 4, 2, 3, 4, 5, 2 }, { 2, 1, 4, 1, 3, 4, 2, 3, 4, 1, 4 }, { 2, 3, 7, 3, 3, 4, 2, 3, 1, 3, 7 }, { 8, 1, 2, 2, 3, 4, 2, 3, 4, 1, 2 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 8, 5, 2, 2, 3, 4, 2, 3, 4, 5, 2 }, { 1, 1, 2, 2, 4, 4, 4, 6, 4, 1, 3 }, { 2, 1, 4, 1, 3, 4, 2, 3, 4, 1, 2 }, { 2, 3, 7, 3, 3, 4, 2, 3, 1, 3, 2 }, { 8, 1, 2, 2, 3, 4, 2, 3, 4, 2, 2 } }; actualFacade = new GameFieldFacade(matrix); expectedFacade = new GameFieldFacade((byte[, ])matrix.Clone()); }