public TimeSettingDialog(GameExecutionInfo g)
 {
     game = g;
     bgame =(GameExecutionInfo) g.Clone();
     this.DataContext = bgame;
     InitializeComponent();
     tc.DataContext = bgame;
 }
Esempio n. 2
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 public TimeSettingDialog(GameExecutionInfo g)
 {
     game             = g;
     bgame            = (GameExecutionInfo)g.Clone();
     this.DataContext = bgame;
     InitializeComponent();
     tc.DataContext = bgame;
 }
 public GamePropertyDialog(GameExecutionInfo _game)
 {
     game = _game;
     bgame =(GameExecutionInfo) _game.Clone();
     updating = false;
     InitializeComponent();
     this.DataContext = bgame;
 }
 public GamePropertyDialog(GameExecutionInfo _game)
 {
     game     = _game;
     bgame    = (GameExecutionInfo)_game.Clone();
     updating = false;
     InitializeComponent();
     this.DataContext = bgame;
 }
Esempio n. 5
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 public GamePropertyDialog(GameExecutionInfo _game)
 {
     game     = _game;
     bgame    = (GameExecutionInfo)_game.Clone();
     updating = false;
     InitializeComponent();
     if (Properties.Settings.Default.disableGlowBrush)
     {
         this.GlowBrush = null;
     }
     this.DataContext = bgame;
 }
Esempio n. 6
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 public GamePropertyDialog(GameExecutionInfo _game)
 {
     game = _game;
     bgame =(GameExecutionInfo) _game.Clone();
     updating = false;
     InitializeComponent();
     if (Properties.Settings.Default.disableGlowBrush)
     {
         this.GlowBrush = null;
     }
     this.DataContext = bgame;
 }
Esempio n. 7
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 public TimeSettingDialog(GameExecutionInfo g)
 {
     game = g;
     bgame =(GameExecutionInfo) g.Clone();
     this.DataContext = bgame;
     InitializeComponent();
     if (Properties.Settings.Default.disableGlowBrush)
     {
         this.GlowBrush = null;
     }
     tc.DataContext = bgame;
 }
 public TimeSettingDialog(GameExecutionInfo g)
 {
     game             = g;
     bgame            = (GameExecutionInfo)g.Clone();
     this.DataContext = bgame;
     InitializeComponent();
     if (Properties.Settings.Default.disableGlowBrush)
     {
         this.GlowBrush = null;
     }
     tc.DataContext = bgame;
 }