public TimeSettingDialog(GameExecutionInfo g) { game = g; bgame =(GameExecutionInfo) g.Clone(); this.DataContext = bgame; InitializeComponent(); tc.DataContext = bgame; }
public TimeSettingDialog(GameExecutionInfo g) { game = g; bgame = (GameExecutionInfo)g.Clone(); this.DataContext = bgame; InitializeComponent(); tc.DataContext = bgame; }
public GamePropertyDialog(GameExecutionInfo _game) { game = _game; bgame =(GameExecutionInfo) _game.Clone(); updating = false; InitializeComponent(); this.DataContext = bgame; }
public GamePropertyDialog(GameExecutionInfo _game) { game = _game; bgame = (GameExecutionInfo)_game.Clone(); updating = false; InitializeComponent(); this.DataContext = bgame; }
public GamePropertyDialog(GameExecutionInfo _game) { game = _game; bgame = (GameExecutionInfo)_game.Clone(); updating = false; InitializeComponent(); if (Properties.Settings.Default.disableGlowBrush) { this.GlowBrush = null; } this.DataContext = bgame; }
public GamePropertyDialog(GameExecutionInfo _game) { game = _game; bgame =(GameExecutionInfo) _game.Clone(); updating = false; InitializeComponent(); if (Properties.Settings.Default.disableGlowBrush) { this.GlowBrush = null; } this.DataContext = bgame; }
public TimeSettingDialog(GameExecutionInfo g) { game = g; bgame =(GameExecutionInfo) g.Clone(); this.DataContext = bgame; InitializeComponent(); if (Properties.Settings.Default.disableGlowBrush) { this.GlowBrush = null; } tc.DataContext = bgame; }
public TimeSettingDialog(GameExecutionInfo g) { game = g; bgame = (GameExecutionInfo)g.Clone(); this.DataContext = bgame; InitializeComponent(); if (Properties.Settings.Default.disableGlowBrush) { this.GlowBrush = null; } tc.DataContext = bgame; }