void Start() { interactionController = GetComponent <InteractionController>(); GameEventMessage.AddListener((GameEventMessage message) => onGameMessage(message.EventName)); if (SaveGameSystem.DoesSaveGameExist(saveGameName)) { var success = loadIsland(); if (!success) { Debug.Log("failed to load saved island"); onWinterSettingsSelected(); spawnInitialSheep(); startGameButton.text = "Start"; } else { SheepAgent[] allSheep = FindObjectsOfType <SheepAgent>(); if (allSheep.Length == initialSheepCount) { startGameButton.text = "Start"; } else { startGameButton.text = "Continue"; } } } else { onWinterSettingsSelected(); spawnInitialSheep(); startGameButton.text = "Start"; } }
// Start is called before the first frame update IEnumerator Start() { if (GameManager.Instance.gameFinished) { yield return(null); GameEventMessage.SendEvent("GameFinished"); GameManager.Instance.gameFinished = false; } else { yield return(new WaitForSeconds(2)); alias = PlayerPrefs.GetString("player_alias", string.Empty); Debug.Log(alias); if (!string.IsNullOrEmpty(alias)) { GameEventMessage.SendEvent("AliasExists"); } else { GameEventMessage.SendEvent("AliasNotExists"); } } }
private void OnGameEventMessage(GameEventMessage message) { if (OutputSockets == null || OutputSockets.Count == 0) { return; } foreach (Socket socket in OutputSockets) { if (!socket.IsConnected) { continue; } UIConnection value = UIConnection.GetValue(socket); if (value.Trigger != UIConnectionTrigger.GameEvent) { continue; } if (!value.GameEvent.Equals(message.EventName)) { continue; } ActivateOutputSocketInputNode(socket); break; } }
private IEnumerator DelayedMessage(string message) { yield return(new WaitForSeconds(1.0f)); Debug.Log($"#GameEvents#Sending Game event message: {message}"); GameEventMessage.SendEvent(message); }
//ミス処理 //1秒待機した後にイベントメッセージを送信 private void GameOver() { Observable.Timer(TimeSpan.FromSeconds(1)).Subscribe(_ => { GameEventMessage.SendEvent(eventName[2]); }); }
private void OnSkillTestClicked() { if (SaveController.Instance.GameData.BoterKroon.SkillResults.Count > 0) { GameEventMessage.SendEvent(uiEventStringToSkillTest); } }
private void OnVideoReady(VideoPlayer source) { //Debug.Log("#Video#Video ready"); GameEventMessage.SendEvent(showDialogue ? "VideoStart" : "VideoStart_NoDialogue"); OnVideoStart?.Invoke(); source.Play(); enabled = true; }
public void Fire(GameEventMessage message) { message.GameEventSender = this; foreach (GameEventListener listener in listeners) { listener.SendEvent(message); } }
private void OnGameEventMessage(GameEventMessage message) { if (message.EventName != GameEventToListenFor) { return; } PortalGraph.SetActiveNodeById(Id); }
public void OnContinue() { GameEventMessage.SendEvent("StopAction"); var leftPoint = Mathf.Min(skillPoint, keepSkillPoint); setSkillPoint(leftPoint); StartCoroutine(EnemyTurn()); }
private void OnVideoEnded(VideoPlayer source) { //Debug.Log( "Ending video." ); source.Stop(); OnVideoEnd?.Invoke(); enabled = false; GameEventMessage.SendEvent("VideoEnd"); }
private void OnGameStateChanged(GameEventMessage message) { if (message.EventName == GameStates.GameWon.ToString()) { UnlockNextLevel(); SetStarsAchieved(); } }
private void SendGameEvent() { if (string.IsNullOrEmpty(GameEvent)) { return; } GameEventMessage.SendEvent(GameEvent, null); }
void TransitionNoneToStartScreen() { ChangeState(ExperienceState.StartScreen); Sequence mainSequence = DOTween.Sequence(); mainSequence.InsertCallback(.1f, () => car.GetComponent <UnityStandardAssets.Vehicles.Car.CarUserControl>().enabled = false); mainSequence.InsertCallback(.5f, () => GameEventMessage.SendEvent("StartGame")); }
/// <summary> Sends any registered game events this UIAction has </summary> /// <param name="source"> Track back reference </param> public void SendGameEvents(GameObject source) { if (!HasGameEvents) { return; } GameEventMessage.SendEvents(GameEvents, source.gameObject); }
public EventMessageMessage(GameEventMessage @event, ulong accountId, uint unk, ushort value, string @string) { Event = @event; AccountId = accountId; Unk = unk; Value = value; String = @string; }
private void OnMessage(GameEventMessage message) { if (!message.HasGameEvent) { return; } signalBus.Fire <DoozyGameEventSignal>(new DoozyGameEventSignal(message.EventName)); }
public void ShowReinforcementView(Spawner spawner) { GameEventMessage.SendEvent(showReinforcementUIEvent); HideReinforcementButtons(); UpdateReinforcementButtons(spawner, spawner.currentUnitData); ShowReinfocementButtons(spawner.currentReinforcementCompatibleUnits.Count); newUnitButton.UpdateButton(spawner.currentUnitData, spawner); }
public override void OnEnter(Node previousActiveNode, Connection connection) { base.OnEnter(previousActiveNode, connection); if (ActiveGraph == null) { return; } GameEventMessage.SendEvent(SystemGameEvent.ApplicationQuit); }
private IEnumerator GameWon() { yield return(new WaitForSeconds(1f)); GameEventMessage.SendEvent("LightsOutWon"); save.changeFlag("engine"); chooser.Choose(); player.GetComponent <Player>().isInputAvailable = true; }
// Sends event on file select using path // Then destroys the file browser private void SendFileSelectEvent(string path) { //OnFileSelect(path); //Cambiar_Enlazado.cambioP = true; Cambiar_Enlazado.upContent(); Edit_Transform_Objects.updateCard(); GameEventMessage.SendEvent("ShowAgain"); Destroy(); }
IEnumerator cleanBattle() { skillPoint = 0; diceImage.SetActive(false); if (monster) { monster.clearCamera(); } //yield return new WaitForSeconds(1f); GameEventMessage.SendEvent("StopBattle"); monsterBuffDict.Clear(); playerBuffDict.Clear(); //get music back LayerMask layer = 1 << LayerMask.NameToLayer("DangerZone"); //check if need to trigger battle var overlaps = Physics.OverlapSphere(transform.position, 0.1f, layer); if (overlaps.Length >= 1) { FModSoundManager.Instance.GetIntoDangerZone(); } else { FModSoundManager.Instance.GetIntoSafeZone(); } if (state == BattleState.Won || state == BattleState.Absorb || isPopup) { if (monster.monsterStatus.playerName == "Magic Lizard") { monster.dieIdle(); yield return(new WaitForSeconds(0.5f)); DialogueManager.StartConversation("finish"); } else { monster.fullyDie(); yield return(new WaitForSeconds(0.5f)); if (monster) { Destroy(monster.gameObject); } } } if (state == BattleState.Lost) { GameEventMessage.SendEvent("GameOver"); } state = BattleState.None; isPopup = false; }
public void OnAbilityButton(AbilityInfo info) { GameEventMessage.SendEvent("StopAction"); //play particle effect StartCoroutine(PlayerUseAbility(info)); player.updateBuffUI(); monster.updateBuffUI(); }
public void StartDialogue(System.Action CompleteCallback, bool showNextButton = true, bool manageGameEvent = true) { if (manageGameEvent) { GameEventMessage.SendEvent("DialogueStart"); } ShowCompletecallback = CompleteCallback; _maxCharacterCount = _dialogue.maxVisibleCharacters; ShowNextButton(showNextButton); }
private void Death() { if (isDead) { return; } isDead = true; EffectManager.Instance.ShowDeath(); GameEventMessage.SendEvent("Death"); }
public void Init() { GameEventMessage.SendEvent("StartFever"); _feverModel = new FeverModel(); _feverView.Init(); Bind(); }
public void DeleteTag() { Tag tagItem = m_objectsHandler.Tags.Find(t => t.Label == m_manageTagPanel.Item.Label); m_objectsHandler.Tags.Remove(tagItem); Destroy(tagItem.gameObject); SaveCurrentTags(); GameEventMessage.SendEvent("GoToTags"); }
private void OnGameEventMessage(GameEventMessage message) { if (DebugMode) { DDebug.Log("GameEvent received: " + message.EventName + " / Listening for: " + GameEvent, this); } if (AnyValue || GameEvent.Equals(message.EventName)) { ContinueToNextNode(); } }
void TransitionGameplayToEnd(DeathBySignal signal) { ChangeState(ExperienceState.End); Sequence mainSequence = DOTween.Sequence(); mainSequence.InsertCallback(0f, () => car.GetComponent <UnityStandardAssets.Vehicles.Car.CarUserControl>().enabled = false); mainSequence.InsertCallback(.2f, () => car.GetComponent <Rigidbody>().velocity = Vector3.zero); mainSequence.InsertCallback(.2f, () => car.GetComponent <Rigidbody>().isKinematic = true); mainSequence.InsertCallback(.5f, () => car.GetComponent <Rigidbody>().isKinematic = false); deathText.text = "KABOOM! YOU DIED BY " + signal.DeathObject.ToUpper(); GameEventMessage.SendEvent("Death"); }
public void InvokeSystem() { GameEventMessage.SendEvent(NodyGameEventList.GAME_START); _readyLabelPresenter.ShowGoText(); _itemCreaterPresenter.GameStartCreate(); _hoppingCharaCreaterComponent.CreateHoppingCharacter(); _bgmPresenter.PlayStartSound(); }