// Update is called once per frame void Update() { if (!running) { if (!inMenu) { if (Input.GetButtonDown("Jump")) { GameEventManager.TriggerGameStart(); } if (Input.GetButtonDown("Options")) { GameEventManager.OpenMenu(); } } else if (Input.GetButtonDown("Options")) { GameEventManager.CloseMenu(); } } lapText.text = "Lap " + playerLap + "/" + maxLaps; countDownText.text = "" + startCountDown; placeText.text = "" + finished; }