private IEnumerator TakingControl() { yield return(StartCoroutine(GameEventListener.WaitForPossibleEvent(1))); StopAllCoroutines(); inputControllerManager.NewControllerIsMaster(this); }
private IEnumerator TakingControl() { yield return(StartCoroutine(GameEventListener.WaitForPossibleEvent(1))); StopAllCoroutines(); inputControllerManager.NewControllerIsMaster(this); }