public void ShouldStopWhenEvaluationSucceeds()
        {
            // ARRANGE
            var game = new Game(
                CardBuilder.Ace().Hearths(),
                CardBuilder.King().Hearths(),
                CardBuilder.Queen().Hearths(),
                CardBuilder.Jack().Hearths(),
                CardBuilder.Ten().Hearths());

            var evaluationMock = new EvaluationMock();
            evaluationMock.EvaluateReturns(new SuccessGameEvaluationResult(GameCategory.ROYAL_FLUSH, game.Cards));

            var subject = new GameEvaluationChain(new IGameEvaluation[] {
                new WrongEvaluation(),
                new RightEvaluation(),
                evaluationMock
            });

            // ACT
            subject.Evaluate(game);

            // ASSERT
            Assert.IsFalse(evaluationMock.EvaluateWasCalled);
        }
Esempio n. 2
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        public void ShouldStopWhenEvaluationSucceeds()
        {
            // ARRANGE
            var game = new Game(
                CardBuilder.Ace().Hearths(),
                CardBuilder.King().Hearths(),
                CardBuilder.Queen().Hearths(),
                CardBuilder.Jack().Hearths(),
                CardBuilder.Ten().Hearths());

            var evaluationMock = new EvaluationMock();

            evaluationMock.EvaluateReturns(new SuccessGameEvaluationResult(GameCategory.ROYAL_FLUSH, game.Cards));

            var subject = new GameEvaluationChain(new IGameEvaluation[] {
                new WrongEvaluation(),
                new RightEvaluation(),
                evaluationMock
            });

            // ACT
            subject.Evaluate(game);

            // ASSERT
            Assert.IsFalse(evaluationMock.EvaluateWasCalled);
        }