Esempio n. 1
0
        public static GameEntitySystem.Entity spawnEntity(string name, Engine.Vector3 location)
        {
            GameEntitySystem.Entity newEntity = m_subsystemEntityFactory.CreateEntity(name, true);

            newEntity.FindComponent <Game.ComponentBody>(true).Position = location;

            m_subsystemEntityFactory.Project.AddEntity(newEntity);

            return(newEntity);
        }
Esempio n. 2
0
 //自动调用,请勿使用
 public static void Initialize(Game.ComponentPlayer scPlayer)
 {
     player       = scPlayer;
     playerEntity = player.Entity;
 }