private void OnClick(GameEntityMouseArea sender, SAMTime gameTime, InputState istate) { if (GDOwner.ZoomState != BistateProgress.Normal && GDOwner.ZoomState != BistateProgress.Expanded) { return; } #if DEBUG if (!NodeEnabled && DebugSettings.Get("UnlockNode")) { NodeEnabled = true; } #endif if (!NodeEnabled) { MainGame.Inst.GDSound.PlayEffectError(); if (GDOwner.ZoomState == BistateProgress.Expanded) { AddEntityOperation(new ScreenShakeOperation2(this, GDOwner)); } else { AddEntityOperation(new ScreenShakeAndCenterOperation2(this, GDOwner)); } Owner.HUD.ShowToast("WN::LOCKED", L10N.T(L10NImpl.STR_GLOB_WORLDLOCK), 40, FlatColors.Pomegranate, FlatColors.Foreground, 1.5f); return; } Owner.AddAgent(new LeaveTransitionGameEndAgent(GDOwner, GDOwner.ZoomState == BistateProgress.Expanded, this)); MainGame.Inst.GDSound.PlayEffectZoomOut(); }
public override void OnInitialize(EntityManager manager) { clickAreaThis = AddClickMouseArea(FRectangle.CreateByCenter(0, 0, DIAMETER, DIAMETER), OnClick, OnDown, OnUp); var cfg = new ParticleEmitterConfig.ParticleEmitterConfigBuilder { // red fire TextureIndex = 12, SpawnRate = 20, ParticleLifetimeMin = 1.0f, ParticleLifetimeMax = 2.5f, ParticleVelocityMin = 24f, ParticleVelocityMax = 32f, ParticleSizeInitial = 64, ParticleSizeFinalMin = 32, ParticleSizeFinalMax = 48, ParticleAlphaInitial = 1f, ParticleAlphaFinal = 0f, ColorInitial = Color.DarkOrange, ColorFinal = Color.DarkRed, }.Build(Textures.TexParticle); emitter = new PointCPUParticleEmitter(Owner, Position, cfg, GDConstants.ORDER_MAP_NODEPARTICLES); manager.AddEntity(emitter); }
protected override void OnClick(GameEntityMouseArea area, SAMTime gameTime, InputState istate) { #if DEBUG if (DebugSettings.Get("UnlockNode")) { OnClickUnlocked(); return; } if (DebugSettings.Get("WorldPreview")) { MainGame.Inst.Profile.PurchasedWorlds.Clear(); ShowPreview(); return; } #endif _ustate = UnlockManager.IsUnlocked(Blueprint, true); if (_ustate == WorldUnlockState.Unlocked) { OnClickUnlocked(); } else if (_ustate == WorldUnlockState.NeedsAction) { OnClickNeedsAction(); } else if (_ustate == WorldUnlockState.FullyLocked) { OnClickFullyLocked(); } }
protected OverworldNode(GDOverworldScreen scrn, FPoint pos, int l10ntext, Guid id) : base(scrn, GDConstants.ORDER_WORLD_NODE) { _l10ndescription = l10ntext; NodePos = pos; ContentID = id; clickArea = AddClickMouseArea(FRectangle.CreateByCenter(FPoint.Zero, new FSize(SIZE, SIZE)), OnClick); }
public GameEntityMouseArea AddMouseArea(IFShape shape, IGameEntityMouseAreaListener listener, bool swallowEvents = true) { var area = new GameEntityMouseArea(this, shape, swallowEvents); area.AddListener(listener); MouseAreas.Add(area); return(area); }
private void OnDown(GameEntityMouseArea sender, SAMTime gameTime, InputState istate) { if (GDOwner.ZoomState != BistateProgress.Normal && GDOwner.ZoomState != BistateProgress.Expanded) { return; } GDOwner.PreventZoomInCtr = MonoSAMGame.GameCycleCounter; }
public override void OnInitialize(EntityManager manager) { clickAreaThis = AddClickMouseArea(new FCircle(0, 0, DIAMETER / 2f), OnClickCenter); clickAreaD0 = AddClickMouseArea(rectExpanderNorth.RelativeTo(Position).AsDeflated(0, 0, INSET_EXTENDER, 0), OnClickDiff1); clickAreaD1 = AddClickMouseArea(rectExpanderEast.RelativeTo(Position).AsDeflated(0, 0, 0, INSET_EXTENDER), OnClickDiff2); clickAreaD2 = AddClickMouseArea(rectExpanderSouth.RelativeTo(Position).AsDeflated(INSET_EXTENDER, 0, 0, 0), OnClickDiff3); clickAreaD3 = AddClickMouseArea(rectExpanderWest.RelativeTo(Position).AsDeflated(0, INSET_EXTENDER, 0, 0), OnClickDiff4); }
private void OnClick(GameEntityMouseArea sender, SAMTime gameTime, InputState istate) { if (GDOwner.ZoomState != BistateProgress.Normal && GDOwner.ZoomState != BistateProgress.Expanded) { return; } Owner.AddAgent(new LeaveTransitionOverworldOperation(GDOwner.ZoomState == BistateProgress.Expanded)); MainGame.Inst.GDSound.PlayEffectZoomOut(); }
public GameEntityMouseArea AddMouseDownMouseArea(IFShape shape, Action <GameEntityMouseArea, SAMTime, InputState> clickListener, bool swallowEvents = true) { var area = new GameEntityMouseArea(this, shape, swallowEvents); area.AddListener(new GameEntityMouseAreaLambdaAdapter { MouseDown = clickListener }); MouseAreas.Add(area); return(area); }
protected override void OnClick(GameEntityMouseArea area, SAMTime gameTime, InputState istate) { var ownr = ((GDOverworldScreen)Owner); if (ownr.IsTransitioning) { return; } Owner.HUD.AddModal(new MultiplayerMainPanel(), true, 0.5f, 1f); }
protected override void OnClick(GameEntityMouseArea area, SAMTime gameTime, InputState istate) { var ownr = ((GDOverworldScreen)Owner); if (ownr.IsTransitioning) { return; } //MainGame.Inst.GDBridge.IAB.SynchronizePurchases(GDConstants.IABList); Owner.HUD.AddModal(new MultiplayerMainPanel(), true, 0.5f, 1f); }
protected override void OnClick(GameEntityMouseArea area, SAMTime gameTime, InputState istate) { var ownr = ((GDOverworldScreen)Owner); if (ownr.IsTransitioning) { return; } ownr.IsTransitioning = true; ownr.AddAgent(new TransitionZoomInToTutorialAgent(ownr, this)); MainGame.Inst.GDSound.PlayEffectZoomIn(); }
private void OnClickDiff4(GameEntityMouseArea owner, SAMTime dateTime, InputState istate) { #if DEBUG if (istate.IsKeyDown(SKeys.A)) { MainGame.Inst.Profile.SetCompleted(Blueprint.UniqueID, FractionDifficulty.DIFF_3, 60000, true); MainGame.Inst.SaveProfile(); return; } if (istate.IsKeyDown(SKeys.X)) { MainGame.Inst.Profile.SetNotCompleted(Blueprint.UniqueID, FractionDifficulty.DIFF_3); MainGame.Inst.SaveProfile(); return; } #endif MainGame.Inst.SetLevelScreen(Blueprint, FractionDifficulty.DIFF_3, GDScreen.GraphBlueprint); }
private void OnClickCenter(GameEntityMouseArea owner, SAMTime dateTime, InputState istate) { if (GDOwner.ZoomState != BistateProgress.Normal) { return; } var stat = StateSum; if (stat == BistateProgress.Closed || stat == BistateProgress.Closing) { OpenNode(); } else if (stat == BistateProgress.Open || stat == BistateProgress.Opening || stat == BistateProgress.Undefined) { CloseNode(); } }
protected override void OnClick(GameEntityMouseArea area, SAMTime gameTime, InputState istate) { var ownr = ((GDOverworldScreen)Owner); if (ownr.IsTransitioning) { return; } if (MainGame.Inst.Profile.AccountType == AccountType.Local) { MainGame.Inst.ShowToast(null, L10N.T(L10NImpl.STR_MP_CONNECTING), 40, FlatColors.Emerald, FlatColors.Foreground, 2f); MainGame.Inst.Backend.CreateUser(MainGame.Inst.Profile).RunAsync(); return; } //MainGame.Inst.GDBridge.IAB.SynchronizePurchases(GDConstants.IABList); var ustate = UnlockManager.IsUnlocked(Levels.WORLD_ID_ONLINE, true); switch (ustate) { case WorldUnlockState.OpenAndUnlocked: Owner.HUD.AddModal(new SCCMMainPanel(), true, 0.5f, 1f); break; case WorldUnlockState.ReachableButMustBePreviewed: case WorldUnlockState.UnreachableButCanBePreviewed: Owner.HUD.AddModal(new SCCMPreviewPanel(), true, 0.5f, 1f); break; case WorldUnlockState.UnreachableAndFullyLocked: Owner.HUD.ShowToast("ONSCCM::LOCKED(MULTI)", L10N.T(L10NImpl.STR_GLOB_WORLDLOCK), 40, FlatColors.Pomegranate, FlatColors.Foreground, 1.5f); MainGame.Inst.GDSound.PlayEffectError(); AddOperation(new ShakeNodeOperation()); break; default: SAMLog.Error("ONSCCM::EnumSwitch_OC", "ustate: " + ustate); throw new ArgumentOutOfRangeException(); } }
protected override void OnClick(GameEntityMouseArea area, SAMTime gameTime, InputState istate) { #if DEBUG if (DebugSettings.Get("UnlockNode")) { OnClick_OpenAndUnlocked(); return; } if (DebugSettings.Get("WorldPreview")) { MainGame.Inst.Profile.PurchasedWorlds.Clear(); ShowPreview(); return; } #endif _ustate = UnlockManager.IsUnlocked(Blueprint, true); //MainGame.Inst.GDBridge.IAB.SynchronizePurchases(GDConstants.IABList); switch (_ustate) { case WorldUnlockState.OpenAndUnlocked: OnClick_OpenAndUnlocked(); break; case WorldUnlockState.ReachableButMustBePreviewed: OnClick_ReachableButMustBeBought(); break; case WorldUnlockState.UnreachableButCanBePreviewed: OnClick_UnreachableButCanBeBought(); break; case WorldUnlockState.UnreachableAndFullyLocked: OnClick_UnreachableAndFullyLocked(); break; default: throw new ArgumentOutOfRangeException(); } }
public void OnMouseDown(GameEntityMouseArea sender, SAMTime gameTime, InputState istate) { MouseDown?.Invoke(); }
protected abstract void OnClick(GameEntityMouseArea area, SAMTime gameTime, InputState istate);
public void OnMouseMove(GameEntityMouseArea sender, SAMTime gameTime, InputState istate) { // }
public void OnMouseClick(GameEntityMouseArea sender, SAMTime gameTime, InputState istate) { Click?.Invoke(); }