public void CheckForKingExit_WithInvalidValueOutsideOfBoard()
 {
     Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
     Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
     Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
     Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 2, 16 });
     King theKing = new King();
     GameBoard gameBoard = new GameBoard();
     GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
     myTestEngine.InitGame();
     myTestEngine.CheckForKingExit(0);
 }
        public void CheckForKingExit_KingHasExit()
        {
            Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 2, 4 });
            Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 2, 8 });
            Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 2, 12 });
            Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
            King theKing = new King();
            GameBoard gameBoard = new GameBoard();
            GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
            myTestEngine.InitGame();

            Assert.IsTrue(myTestEngine.CheckForKingExit(2));
        }