public void factionTabChange(int tabID) { if ((this.lastFactionTabID == tabID) && (tabID != 9)) { return; } InterfaceMgr.Instance.StopDrawing(); InterfaceMgr.Instance.getFactionTabBar().updateShownTabs(); this.lastFactionTabID = tabID; InterfaceMgr.Instance.clearControls(); this.gameDisplayModeSubMode = GameDisplaySubModes.SUBMODE_DEFAULT; switch (tabID) { case 0: this.GameDisplayMode = GameDisplays.DISPLAY_FACTIONS; InterfaceMgr.Instance.addMainWindow(this.m_firstDrawFactions, true); this.m_firstDrawFactions = false; InterfaceMgr.Instance.initGloryTab(); goto Label_0142; case 1: this.GameDisplayMode = GameDisplays.DISPLAY_FACTIONS; if ((this.nextFactionPage < 0) || (this.nextFactionPage == 0x3e7)) { if (RemoteServices.Instance.UserFactionID >= 0) { InterfaceMgr.Instance.showFactionPanel(RemoteServices.Instance.UserFactionID); } else { InterfaceMgr.Instance.setVillageTabSubMode(0x29, false); } break; } InterfaceMgr.Instance.setVillageTabSubMode(this.nextFactionPage, false); break; case 2: this.GameDisplayMode = GameDisplays.DISPLAY_FACTIONS; if (this.nextFactionPage < 0) { InterfaceMgr.Instance.setVillageTabSubMode(0x33, false); } else { InterfaceMgr.Instance.setVillageTabSubMode(this.nextFactionPage, false); } this.nextFactionPage = -1; goto Label_0142; default: goto Label_0142; } this.nextFactionPage = -1; Label_0142: InterfaceMgr.Instance.StartDrawing(); }
public void mainTabChange(int tabID) { UniversalDebugLog.Log("disabling blur on tabchange start " + tabID); InterfaceMgr.bgdBlurEnabled = false; if ((this.lastTabID == tabID) && (tabID != 9)) { return; } if ((tabID == 1) && (InterfaceMgr.Instance.getSelectedMenuVillage() < 0)) { InterfaceMgr.Instance.StopDrawing(); InterfaceMgr.Instance.getMainTabBar().changeTab(this.lastTabID); InterfaceMgr.Instance.StartDrawing(); return; } InterfaceMgr.Instance.StopDrawing(); this.previousTabID = this.lastTabID; this.lastTabID = tabID; InterfaceMgr.Instance.clearControls(); this.gameDisplayModeSubMode = GameDisplaySubModes.SUBMODE_DEFAULT; StatTrackingClient.Instance().ActivateTrigger(1, tabID); if (tabID != 1) { this.lastLoadedVillage = -1; } switch (tabID) { case 0: this.GameDisplayMode = GameDisplays.DISPLAY_WORLD; UniversalDebugLog.Log("disabling blur on select world tab"); InterfaceMgr.bgdBlurEnabled = false; this.gfx.BGColor = WorldMap.SEACOLOR; InterfaceMgr.Instance.initWorldTab(); InterfaceMgr.Instance.selectCurrentUserVillage(); goto Label_0689; case 1: this.lastVillageTabID = -1; InterfaceMgr.Instance.showVillageTabBar(); InterfaceMgr.Instance.getVillageTabBar().forceChangeTab(0); goto Label_0689; case 2: { int villageID = InterfaceMgr.Instance.getSelectedMenuVillage(); if (!InterfaceMgr.Instance.isSelectedVillageACapital()) { int parishID = this.World.getParishFromVillageID(villageID); int num4 = this.World.getParishCapital(parishID); if (num4 >= 0) { this.lastVillageTabID = -1; InterfaceMgr.Instance.showVillageTabBar(); InterfaceMgr.Instance.selectUserVillage(num4, false); InterfaceMgr.Instance.getVillageTabBar().forceChangeTab(5); this.MovedFromVillageID = villageID; } else { InterfaceMgr.Instance.getMainTabBar().changeTab(0); } } else { this.lastVillageTabID = -1; InterfaceMgr.Instance.showVillageTabBar(); InterfaceMgr.Instance.getVillageTabBar().forceChangeTab(5); this.MovedFromVillageID = villageID; } goto Label_0689; } case 3: this.GameDisplayMode = GameDisplays.DISPLAY_RESEARCH; UniversalDebugLog.Log("adding blur before researchtab init"); InterfaceMgr.bgdBlurEnabled = true; InterfaceMgr.Instance.addMainWindow(this.m_firstDrawResearch, true); this.m_firstDrawResearch = false; InterfaceMgr.Instance.initResearchTab(); goto Label_0689; case 4: this.GameDisplayMode = GameDisplays.DISPLAY_RANKINGS; InterfaceMgr.Instance.addMainWindow(this.m_firstDrawRank, true); this.m_firstDrawRank = false; InterfaceMgr.Instance.initRankingsTab(); goto Label_0689; case 5: this.GameDisplayMode = GameDisplays.DISPLAY_QUESTS; InterfaceMgr.Instance.addMainWindow(this.m_firstDrawQuest, true); this.m_firstDrawQuest = false; InterfaceMgr.Instance.initQuestsTab(); goto Label_0689; case 6: this.GameDisplayMode = GameDisplays.DISPLAY_ARMIES; InterfaceMgr.Instance.addMainWindow(this.m_firstDrawArmy, true); this.m_firstDrawArmy = false; InterfaceMgr.Instance.initAllArmiesTab(); goto Label_0689; case 7: this.GameDisplayMode = GameDisplays.DISPLAY_REPORTS; InterfaceMgr.Instance.addMainWindow(this.m_firstDrawReports, false); this.m_firstDrawReports = false; InterfaceMgr.Instance.initReportTab(); goto Label_0689; case 8: this.lastVillageTabID = -1; this.GameDisplayMode = GameDisplays.DISPLAY_FACTIONS; InterfaceMgr.Instance.showFactionTabBar(); if (this.nextFactionPage >= 0) { if ((this.nextFactionPage == 0x34) || (this.nextFactionPage == 0x33)) { InterfaceMgr.Instance.getFactionTabBar().forceChangeTab(2); } else { InterfaceMgr.Instance.getFactionTabBar().forceChangeTab(1); } } else { InterfaceMgr.Instance.getFactionTabBar().forceChangeTab(0); } goto Label_0689; case 9: { int dummyMode = MainTabBar2.DummyMode; MainTabBar2.LastDummyMode = dummyMode; MainTabBar2.DummyMode = 0; int num7 = dummyMode; if (num7 > 50) { switch (num7) { case 60: InterfaceMgr.bgdBlurEnabled = true; InterfaceMgr.Instance.setVillageTabSubMode(60); goto Label_0689; case 100: this.gfx.BGColor = ARGBColors.Black; InterfaceMgr.bgdBlurEnabled = true; InterfaceMgr.Instance.showAllVillagesScreen(); goto Label_0689; } break; } switch (num7) { case -14: case 14: this.GameDisplayMode = GameDisplays.DISPLAY_WORLD; this.gfx.BGColor = WorldMap.SEACOLOR; InterfaceMgr.Instance.initWorldTab_monkSelect(); goto Label_0689; case -13: case 13: this.GameDisplayMode = GameDisplays.DISPLAY_WORLD; this.gfx.BGColor = WorldMap.SEACOLOR; InterfaceMgr.Instance.initWorldTab_vassalSelect(); goto Label_0689; case -11: case 11: this.GameDisplayMode = GameDisplays.DISPLAY_WORLD; this.gfx.BGColor = WorldMap.SEACOLOR; InterfaceMgr.Instance.initWorldTab_courtierTargetSelect(); goto Label_0689; case -7: case 7: this.GameDisplayMode = GameDisplays.DISPLAY_WORLD; this.gfx.BGColor = WorldMap.SEACOLOR; InterfaceMgr.Instance.initWorldTab_scoutTargetSelect(); goto Label_0689; case -5: case 5: this.GameDisplayMode = GameDisplays.DISPLAY_WORLD; this.gfx.BGColor = WorldMap.SEACOLOR; InterfaceMgr.Instance.initWorldTab_attackTargetSelect(); goto Label_0689; case -4: case 4: this.GameDisplayMode = GameDisplays.DISPLAY_WORLD; this.gfx.BGColor = WorldMap.SEACOLOR; InterfaceMgr.Instance.initWorldTab_stockExchangeSelect(); goto Label_0689; case -3: case 3: this.GameDisplayMode = GameDisplays.DISPLAY_WORLD; this.gfx.BGColor = WorldMap.SEACOLOR; InterfaceMgr.Instance.initWorldTab_tradingVillageSelect(); goto Label_0689; case 1: case 2: case 6: goto Label_0689; case 10: this.GameDisplayMode = GameDisplays.DISPLAY_AVATAR_EDITOR; InterfaceMgr.bgdBlurEnabled = true; InterfaceMgr.Instance.getTopRightMenu().showVillageTab(false); InterfaceMgr.Instance.addMainWindow(this.m_firstDrawDummy, true); this.m_firstDrawDummy = false; InterfaceMgr.Instance.setVillageTabSubMode(10); goto Label_0689; case 0x15: InterfaceMgr.bgdBlurEnabled = true; if (InterfaceMgr.Instance.isMailDocked()) { this.GameDisplayMode = GameDisplays.DISPLAY_MAIL; InterfaceMgr.Instance.addMainWindow(this.m_firstDrawMail, true); this.m_firstDrawMail = false; } InterfaceMgr.Instance.initMailSubTab(0); goto Label_0689; case 0x16: InterfaceMgr.bgdBlurEnabled = true; this.GameDisplayMode = GameDisplays.DISPLAY_LEADERBOARD; InterfaceMgr.Instance.addMainWindow(this.m_firstDrawLeaderboard, true); this.m_firstDrawLeaderboard = false; InterfaceMgr.Instance.initReportsLeaderboard(); goto Label_0689; case 50: this.GameDisplayMode = GameDisplays.DISPLAY_VILLAGE; this.gfx.BGColor = ARGBColors.Black; InterfaceMgr.Instance.initVillageTabView(); goto Label_0689; } break; } default: goto Label_0689; } InterfaceMgr.bgdBlurEnabled = true; InterfaceMgr.Instance.addMainWindow(this.m_firstDrawDummy, true); this.m_firstDrawDummy = false; Label_0689: InterfaceMgr.Instance.StartDrawing(); }
public void villageTabChange(int tabID) { if ((this.lastVillageTabID != tabID) || (tabID == 9)) { InterfaceMgr.Instance.StopDrawing(); InterfaceMgr.Instance.getVillageTabBar().updateShownTabs(); this.lastVillageTabID = tabID; if (tabID <= 1) { InterfaceMgr.Instance.clearControls(); } else { InterfaceMgr.Instance.clearControls(false, false, true, true); } this.gameDisplayModeSubMode = GameDisplaySubModes.SUBMODE_DEFAULT; if (InterfaceMgr.Instance.getSelectedMenuVillage() != this.lastLoadedVillage) { this.downloadCurrentVillage(); } switch (tabID) { case 0: { InterfaceMgr.bgdBlurEnabled = false; this.GameDisplayMode = GameDisplays.DISPLAY_VILLAGE; this.gfx.BGColor = ARGBColors.Black; if (!this.skipVillageTab) { InterfaceMgr.Instance.initVillageTab(); } VillageMap map = this.getVillage(InterfaceMgr.Instance.getSelectedMenuVillage()); if (map != null) { map.playEnvironmentalSounds(); } this.skipVillageTab = false; break; } case 1: this.GameDisplayMode = GameDisplays.DISPLAY_CASTLE; InterfaceMgr.bgdBlurEnabled = false; StatTrackingClient.Instance().ActivateTrigger(2, null); this.gfx.BGColor = ARGBColors.Black; InterfaceMgr.Instance.initCastleTab(); this.World.handleQuestObjectiveHappening(0x2714); break; case 2: this.GameDisplayMode = GameDisplays.DISPLAY_VILLAGE; InterfaceMgr.Instance.initVillageTabTabBarsOnly(); if (InterfaceMgr.Instance.isSelectedVillageACapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x3ed); break; } InterfaceMgr.Instance.setVillageTabSubMode(5); break; case 3: this.GameDisplayMode = GameDisplays.DISPLAY_VILLAGE; InterfaceMgr.Instance.initVillageTabTabBarsOnly(); if (InterfaceMgr.Instance.isSelectedVillageACapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x3eb); break; } InterfaceMgr.Instance.setVillageTabSubMode(3); break; case 4: this.GameDisplayMode = GameDisplays.DISPLAY_VILLAGE; InterfaceMgr.Instance.initVillageTabTabBarsOnly(); if (InterfaceMgr.Instance.isSelectedVillageACapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x3ec); break; } InterfaceMgr.Instance.setVillageTabSubMode(4); break; case 5: this.GameDisplayMode = GameDisplays.DISPLAY_VILLAGE; InterfaceMgr.Instance.initVillageTabTabBarsOnly(); if (InterfaceMgr.Instance.isSelectedVillageACapital()) { if (InterfaceMgr.Instance.isSelectedVillageAParishCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x3f0); } else if (InterfaceMgr.Instance.isSelectedVillageACountyCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x454); } else if (InterfaceMgr.Instance.isSelectedVillageAProvinceCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x4b8); } else if (InterfaceMgr.Instance.isSelectedVillageACountryCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x51c); } break; } InterfaceMgr.Instance.setVillageTabSubMode(0x12); break; case 6: this.GameDisplayMode = GameDisplays.DISPLAY_VILLAGE; InterfaceMgr.Instance.initVillageTabTabBarsOnly(); if (InterfaceMgr.Instance.isSelectedVillageACapital()) { if (InterfaceMgr.Instance.isSelectedVillageAParishCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x3ee); } else if (InterfaceMgr.Instance.isSelectedVillageACountyCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x452); } else if (InterfaceMgr.Instance.isSelectedVillageAProvinceCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x4b6); } else if (InterfaceMgr.Instance.isSelectedVillageACountryCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x51a); } break; } InterfaceMgr.Instance.setVillageTabSubMode(1); break; case 7: this.GameDisplayMode = GameDisplays.DISPLAY_VILLAGE; InterfaceMgr.Instance.initVillageTabTabBarsOnly(); if (InterfaceMgr.Instance.isSelectedVillageACapital()) { if (InterfaceMgr.Instance.isSelectedVillageAParishCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x3ef); } else if (InterfaceMgr.Instance.isSelectedVillageACountyCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x453); } else if (InterfaceMgr.Instance.isSelectedVillageAProvinceCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x4b7); } else if (InterfaceMgr.Instance.isSelectedVillageACountryCapital()) { InterfaceMgr.Instance.setVillageTabSubMode(0x51b); } break; } InterfaceMgr.Instance.setVillageTabSubMode(8); break; case 8: InterfaceMgr.Instance.initVillageTabTabBarsOnly(); break; } InterfaceMgr.Instance.StartDrawing(); } }
public void InitCastleView(byte[] compressedCastleMap, byte[] compressedDefenderMap, int keepType, int campMode, int defencesResearch, int villageID, int landType) { InterfaceMgr.Instance.clearControls(); this.castle_Battle = new CastleMap(-1, this.gfx, 3); this.castle_Battle.castleShown(false); this.castle_Battle.reInitGFX(); this.castle_Battle.setCampMode(campMode); this.castle_Battle.clearTempAttackers(); CastleResearchData defenderResearchData = new CastleResearchData { defences = defencesResearch }; this.castle_Battle.launchBattle(compressedCastleMap, null, compressedDefenderMap, null, keepType, defenderResearchData, new CastleResearchData(), campMode, -1, -1, -1, landType, true, false); this.castle_Battle.returnToReports(); this.castle_Battle.setRealBattleMode(false); this.GameDisplayMode = GameDisplays.DISPLAY_CASTLE; this.gameDisplayModeSubMode = GameDisplaySubModes.SUBMODE_BATTLE; this.gfx.BGColor = ARGBColors.Black; InterfaceMgr.Instance.initCastleBattleTab(false, villageID, false); }
public void InitCastleAttackSetup(byte[] castleMap, byte[] defenderMap, int keepLevel, int numPeasants, int numArchers, int numPikemen, int numSwordsmen, int numCatapults, int attackingVillage, int targetVillage, int attackType, int pillagePercent, int captainsCommand, int parentOfAttackingVillage, int numPeasantsInCastle, int numArchersInCastle, int numPikemenInCastle, int numSwordsmenInCastle, int targetUserID, string targetUserName, BattleHonourData honourData, int numCaptainsInCastle, int numCaptains, int landType, double capitalAttackRate) { try { InterfaceMgr.Instance.clearControls(); if (this.castle_AttackerSetup == null) { this.castle_AttackerSetup = new CastleMap(-1, this.gfx, 1); } this.castle_AttackerSetup.castleShown(false); this.castle_AttackerSetup.reInitGFX(); int mode = 0; switch (this.World.getSpecial(targetVillage)) { case 3: mode = 1; break; case 5: mode = 2; break; } this.castle_AttackerSetup.setCampMode(mode); this.castle_AttackerSetup.importDefenderSnapshot(castleMap, defenderMap, keepLevel, true, landType); this.castle_AttackerSetup.initRealSetup(attackingVillage, targetVillage, numPeasants, numArchers, numPikemen, numSwordsmen, numCatapults, attackType, pillagePercent, captainsCommand, parentOfAttackingVillage, numPeasantsInCastle, numArchersInCastle, numPikemenInCastle, numSwordsmenInCastle, targetUserID, targetUserName, honourData, numCaptainsInCastle, numCaptains, capitalAttackRate); this.GameDisplayMode = GameDisplays.DISPLAY_CASTLE; this.gameDisplayModeSubMode = GameDisplaySubModes.SUBMODE_CASTLE_ATTACKER_SETUP; this.gfx.BGColor = ARGBColors.Black; InterfaceMgr.Instance.initCastleAttackerSetupTab(); } catch (Exception exception) { UniversalDebugLog.Log(string.Concat(new object[] { exception.ToString(), " values = ", castleMap, defenderMap, keepLevel, numPeasants, numArchers, numPikemen, numSwordsmen, numCatapults, attackingVillage, targetVillage, attackType, pillagePercent, captainsCommand, parentOfAttackingVillage, numPeasantsInCastle, numArchersInCastle })); } }
public void InitCastleAttackSetup() { InterfaceMgr.Instance.clearControls(); if (this.castle_AttackerSetup == null) { this.castle_AttackerSetup = new CastleMap(-1, this.gfx, 1); } this.castle_AttackerSetup.castleShown(false); this.castle_AttackerSetup.reInitGFX(); if (this.castle == null) { this.castle_AttackerSetup.importDefenderSnapshot(null, null, 0, false, 0); } else { this.castle_AttackerSetup.importDefenderSnapshot(this.castle.generateCastleMapSnapshot(), this.castle.generateCastleTroopsSnapshot(), 0, false, 0); } this.castle_AttackerSetup.initFakeSetup(); this.GameDisplayMode = GameDisplays.DISPLAY_CASTLE; this.gameDisplayModeSubMode = GameDisplaySubModes.SUBMODE_CASTLE_ATTACKER_SETUP; this.gfx.BGColor = ARGBColors.Black; InterfaceMgr.Instance.initCastleAttackerSetupTab(); }
public void InitBattle(byte[] compressedCastleMap, byte[] compressedCastleDamageMap, byte[] compressedDefenderMap, byte[] compressedAttackerMap, int keepType, CastleResearchData defenderResearchData, CastleResearchData attackerResearchData, int campMode, int pillageInfo, int ransackCount, int raidCount, int attackType, int villageID, GetReport_ReturnType reportReturnData, int landType) { InterfaceMgr.Instance.clearControls(); this.castle_Battle = new CastleMap(villageID, this.gfx, 3); this.castle_Battle.castleShown(false); this.castle_Battle.reInitGFX(); this.castle_Battle.setCampMode(campMode); bool oldReport = false; if ((reportReturnData != null) && (reportReturnData.reportTime < CastlesCommon.PRE_FOREST_CHANGE_DATE)) { oldReport = true; } this.castle_Battle.setReportData(reportReturnData); this.castle_Battle.launchBattle(compressedCastleMap, compressedCastleDamageMap, compressedDefenderMap, compressedAttackerMap, keepType, defenderResearchData, attackerResearchData, campMode, pillageInfo, ransackCount, raidCount, landType, false, oldReport); this.castle_Battle.returnToReports(); this.GameDisplayMode = GameDisplays.DISPLAY_CASTLE; this.gameDisplayModeSubMode = GameDisplaySubModes.SUBMODE_BATTLE; this.gfx.BGColor = ARGBColors.Black; bool aIAttack = true; if (reportReturnData != null) { aIAttack = this.World.isSpecial(reportReturnData.attackingVillage); } InterfaceMgr.Instance.initCastleBattleTab(true, attackType, aIAttack); }
public void InitBattle(int keepType, int fakeDefensiveMode) { CastleResearchData defenderResearchData = new CastleResearchData(); CastleResearchData attackerResearchData = new CastleResearchData(); if (fakeDefensiveMode >= 0) { switch (fakeDefensiveMode) { case 0: defenderResearchData.catapult = 0; defenderResearchData.conscription = 0; defenderResearchData.longBow = 0; defenderResearchData.pike = 0; defenderResearchData.sword = 0; keepType = 1; break; case 1: defenderResearchData.defences = 4; keepType = 3; defenderResearchData.catapult = 2; defenderResearchData.conscription = 2; defenderResearchData.longBow = 2; defenderResearchData.pike = 2; defenderResearchData.sword = 2; break; case 2: defenderResearchData.defences = 8; defenderResearchData.sallyForth = 2; keepType = 5; defenderResearchData.catapult = 4; defenderResearchData.conscription = 4; defenderResearchData.longBow = 4; defenderResearchData.pike = 4; defenderResearchData.sword = 4; break; case 3: defenderResearchData.defences = 10; defenderResearchData.sallyForth = 4; keepType = 10; defenderResearchData.catapult = 6; defenderResearchData.conscription = 6; defenderResearchData.longBow = 6; defenderResearchData.pike = 6; defenderResearchData.sword = 6; defenderResearchData.tunnel = 6; break; } } attackerResearchData.defences = this.World.UserResearchData.Research_Defences; attackerResearchData.catapult = this.World.UserResearchData.Research_Catapult; attackerResearchData.sword = this.World.UserResearchData.Research_Sword; attackerResearchData.pike = this.World.UserResearchData.Research_Pike; attackerResearchData.longBow = this.World.UserResearchData.Research_LongBow; attackerResearchData.conscription = this.World.UserResearchData.Research_Conscription; attackerResearchData.sallyForth = this.World.UserResearchData.Research_SallyForth; attackerResearchData.vaults = this.World.UserResearchData.Research_Vaults; InterfaceMgr.Instance.clearControls(); this.castle_Battle = new CastleMap(-1, this.gfx, 3); this.castle_Battle.castleShown(false); this.castle_Battle.reInitGFX(); this.castle_Battle.setCampMode(0); if (keepType < 0) { keepType = 1; } this.castle_Battle.launchBattle(this.castle_AttackerSetup.generateCastleMapSnapshot(), null, this.castle_AttackerSetup.generateCastleTroopsSnapshot(), null, keepType, defenderResearchData, attackerResearchData, 0, -1, -1, -1, 0, false, false); this.GameDisplayMode = GameDisplays.DISPLAY_CASTLE; this.gameDisplayModeSubMode = GameDisplaySubModes.SUBMODE_BATTLE; this.gfx.BGColor = ARGBColors.Black; InterfaceMgr.Instance.initCastleBattleTab(true, -1, false); }